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OpenCascade.js - v2.0.0-beta.533428a
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OpenCascade.js - v2.0.0-beta.533428a
AIS_LightSourceOwner
Class AIS_LightSourceOwner
Hierarchy
SelectMgr_EntityOwner
AIS_LightSourceOwner
Index
Constructors
constructor
Methods
Clear
Comes
From
Decomposition
Decrement
Ref
Counter
Delete
Dump
Json
Dynamic
Type
Get
Ref
Count
Handle
Mouse
Click
Has
Location
Has
Selectable
Hilight
With
Color
Increment
Ref
Counter
Is
Auto
Hilight
Is
Forced
Hilight
Is
Hilighted
Is
Instance_
1
Is
Instance_
2
Is
Kind_
1
Is
Kind_
2
Is
Same
Selectable
Is
Selected
Location
Priority
Selectable
Set
Comes
From
Decomposition
Set
Location
Set
Priority
Set
Selectable
Set
Selected
SetZLayer
Set_
1
Set_
2
State_
1
State_
2
This
Unhilight
Update
Highlight
Trsf
delete
get_
type_
descriptor
get_
type_
name
Constructors
constructor
new AIS_
Light
Source
Owner
(
theObject
:
any
, thePriority
:
Graphic3d_ZLayerId
)
:
AIS_LightSourceOwner
Parameters
theObject:
any
thePriority:
Graphic3d_ZLayerId
Returns
AIS_LightSourceOwner
Methods
Clear
Clear
(
thePrsMgr
:
Handle_PrsMgr_PresentationManager
, theMode
:
Graphic3d_ZLayerId
)
:
void
Parameters
thePrsMgr:
Handle_PrsMgr_PresentationManager
theMode:
Graphic3d_ZLayerId
Returns
void
Comes
From
Decomposition
Comes
From
Decomposition
(
)
:
boolean
Returns
boolean
Decrement
Ref
Counter
Decrement
Ref
Counter
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Delete
Delete
(
)
:
void
Returns
void
Dump
Json
Dump
Json
(
theOStream
:
Standard_OStream
, theDepth
:
Graphic3d_ZLayerId
)
:
void
Parameters
theOStream:
Standard_OStream
theDepth:
Graphic3d_ZLayerId
Returns
void
Dynamic
Type
Dynamic
Type
(
)
:
Handle_Standard_Type
Returns
Handle_Standard_Type
Get
Ref
Count
Get
Ref
Count
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Handle
Mouse
Click
Handle
Mouse
Click
(
thePoint
:
OpenGl_Vec2i
, theButton
:
Aspect_VKeyMouse
, theModifiers
:
Aspect_VKeyFlags
, theIsDoubleClick
:
boolean
)
:
boolean
Parameters
thePoint:
OpenGl_Vec2i
theButton:
Aspect_VKeyMouse
theModifiers:
Aspect_VKeyFlags
theIsDoubleClick:
boolean
Returns
boolean
Has
Location
Has
Location
(
)
:
boolean
Returns
boolean
Has
Selectable
Has
Selectable
(
)
:
boolean
Returns
boolean
Hilight
With
Color
Hilight
With
Color
(
thePrsMgr
:
Handle_PrsMgr_PresentationManager
, theStyle
:
Handle_Prs3d_Drawer
, theMode
:
Graphic3d_ZLayerId
)
:
void
Parameters
thePrsMgr:
Handle_PrsMgr_PresentationManager
theStyle:
Handle_Prs3d_Drawer
theMode:
Graphic3d_ZLayerId
Returns
void
Increment
Ref
Counter
Increment
Ref
Counter
(
)
:
void
Returns
void
Is
Auto
Hilight
Is
Auto
Hilight
(
)
:
boolean
Returns
boolean
Is
Forced
Hilight
Is
Forced
Hilight
(
)
:
boolean
Returns
boolean
Is
Hilighted
Is
Hilighted
(
thePrsMgr
:
Handle_PrsMgr_PresentationManager
, theMode
:
Graphic3d_ZLayerId
)
:
boolean
Parameters
thePrsMgr:
Handle_PrsMgr_PresentationManager
theMode:
Graphic3d_ZLayerId
Returns
boolean
Is
Instance_
1
Is
Instance_
1
(
theType
:
Handle_Standard_Type
)
:
boolean
Parameters
theType:
Handle_Standard_Type
Returns
boolean
Is
Instance_
2
Is
Instance_
2
(
theTypeName
:
string
)
:
boolean
Parameters
theTypeName:
string
Returns
boolean
Is
Kind_
1
Is
Kind_
1
(
theType
:
Handle_Standard_Type
)
:
boolean
Parameters
theType:
Handle_Standard_Type
Returns
boolean
Is
Kind_
2
Is
Kind_
2
(
theTypeName
:
string
)
:
boolean
Parameters
theTypeName:
string
Returns
boolean
Is
Same
Selectable
Is
Same
Selectable
(
theOther
:
Handle_SelectMgr_SelectableObject
)
:
boolean
Parameters
theOther:
Handle_SelectMgr_SelectableObject
Returns
boolean
Is
Selected
Is
Selected
(
)
:
boolean
Returns
boolean
Location
Location
(
)
:
TopLoc_Location
Returns
TopLoc_Location
Priority
Priority
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Selectable
Selectable
(
)
:
Handle_SelectMgr_SelectableObject
Returns
Handle_SelectMgr_SelectableObject
Set
Comes
From
Decomposition
Set
Comes
From
Decomposition
(
theIsFromDecomposition
:
boolean
)
:
void
Parameters
theIsFromDecomposition:
boolean
Returns
void
Set
Location
Set
Location
(
theLocation
:
TopLoc_Location
)
:
void
Parameters
theLocation:
TopLoc_Location
Returns
void
Set
Priority
Set
Priority
(
thePriority
:
Graphic3d_ZLayerId
)
:
void
Parameters
thePriority:
Graphic3d_ZLayerId
Returns
void
Set
Selectable
Set
Selectable
(
theSelObj
:
Handle_SelectMgr_SelectableObject
)
:
void
Parameters
theSelObj:
Handle_SelectMgr_SelectableObject
Returns
void
Set
Selected
Set
Selected
(
theIsSelected
:
boolean
)
:
void
Parameters
theIsSelected:
boolean
Returns
void
SetZLayer
SetZLayer
(
theLayerId
:
Graphic3d_ZLayerId
)
:
void
Parameters
theLayerId:
Graphic3d_ZLayerId
Returns
void
Set_
1
Set_
1
(
theSelObj
:
Handle_SelectMgr_SelectableObject
)
:
void
Parameters
theSelObj:
Handle_SelectMgr_SelectableObject
Returns
void
Set_
2
Set_
2
(
thePriority
:
Graphic3d_ZLayerId
)
:
void
Parameters
thePriority:
Graphic3d_ZLayerId
Returns
void
State_
1
State_
1
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
State_
2
State_
2
(
theStatus
:
Graphic3d_ZLayerId
)
:
void
Parameters
theStatus:
Graphic3d_ZLayerId
Returns
void
This
This
(
)
:
Standard_Transient
Returns
Standard_Transient
Unhilight
Unhilight
(
thePrsMgr
:
Handle_PrsMgr_PresentationManager
, theMode
:
Graphic3d_ZLayerId
)
:
void
Parameters
thePrsMgr:
Handle_PrsMgr_PresentationManager
theMode:
Graphic3d_ZLayerId
Returns
void
Update
Highlight
Trsf
Update
Highlight
Trsf
(
theViewer
:
Handle_V3d_Viewer
, theManager
:
Handle_PrsMgr_PresentationManager
, theDispMode
:
Graphic3d_ZLayerId
)
:
void
Parameters
theViewer:
Handle_V3d_Viewer
theManager:
Handle_PrsMgr_PresentationManager
theDispMode:
Graphic3d_ZLayerId
Returns
void
delete
delete
(
)
:
void
Returns
void
Static
get_
type_
descriptor
get_
type_
descriptor
(
)
:
Handle_Standard_Type
Returns
Handle_Standard_Type
Static
get_
type_
name
get_
type_
name
(
)
:
number
Returns
number
Exports
AIS_
Light
Source
Owner
constructor
Clear
Comes
From
Decomposition
Decrement
Ref
Counter
Delete
Dump
Json
Dynamic
Type
Get
Ref
Count
Handle
Mouse
Click
Has
Location
Has
Selectable
Hilight
With
Color
Increment
Ref
Counter
Is
Auto
Hilight
Is
Forced
Hilight
Is
Hilighted
Is
Instance_
1
Is
Instance_
2
Is
Kind_
1
Is
Kind_
2
Is
Same
Selectable
Is
Selected
Location
Priority
Selectable
Set
Comes
From
Decomposition
Set
Location
Set
Priority
Set
Selectable
Set
Selected
SetZLayer
Set_
1
Set_
2
State_
1
State_
2
This
Unhilight
Update
Highlight
Trsf
delete
get_
type_
descriptor
get_
type_
name
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