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Hierarchy

Index

Constructors

Methods

  • Abscissa(Index: Graphic3d_ZLayerId, Param: number): number
  • CurvilinearBounds(Index: Graphic3d_ZLayerId, First: number, Last: number): void
  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Delete(): void
  • DeleteTransform(): void
  • GetRefCount(): Graphic3d_ZLayerId
  • HasResult(): boolean
  • Returns boolean

  • IncrementRefCounter(): void
  • IsClosed(): boolean
  • IsG1(Index: Graphic3d_ZLayerId, SpatialTolerance: number, AngularTolerance: number): Graphic3d_ZLayerId
  • Parameters

    • Index: Graphic3d_ZLayerId
    • SpatialTolerance: number
    • AngularTolerance: number

    Returns Graphic3d_ZLayerId

  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • NbHoles(Tol: number): Graphic3d_ZLayerId
  • NbLaw(): Graphic3d_ZLayerId
  • Parameter(Abscissa: number, Index: Graphic3d_ZLayerId, Param: number): void
  • PerformVertex(Index: Graphic3d_ZLayerId, InputVertex: TopoDS_Vertex, TolMin: number, OutputVertex: TopoDS_Vertex, Location: Graphic3d_ZLayerId): void
  • TransformInCompatibleLaw(AngularTolerance: number): void
  • TransformInG0Law(): void
  • delete(): void
  • get_type_name(): number

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