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Constructors

Methods

  • AppendToHeader(theHeaderLine: XCAFDoc_PartId): void
  • Parameters

    • theHeaderLine: XCAFDoc_PartId

    Returns void

  • ClearVariables(): void
  • Returns void

  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Delete(): void
  • GetId(): XCAFDoc_PartId
  • Returns XCAFDoc_PartId

  • GetRefCount(): Graphic3d_ZLayerId
  • HasAlphaTest(): boolean
  • Returns boolean

  • HasDefaultSampler(): boolean
  • Returns boolean

  • Header(): XCAFDoc_PartId
  • Returns XCAFDoc_PartId

  • IncrementRefCounter(): void
  • IsDone(): boolean
  • Returns boolean

  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • IsPBR(): boolean
  • Returns boolean

  • NbClipPlanesMax(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • NbFragmentOutputs(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • NbLightsMax(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • NbShadowMaps(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • PushVariableFloat(theName: XCAFDoc_PartId, theValue: number): boolean
  • Parameters

    • theName: XCAFDoc_PartId
    • theValue: number

    Returns boolean

  • PushVariableInt(theName: XCAFDoc_PartId, theValue: number): boolean
  • Parameters

    • theName: XCAFDoc_PartId
    • theValue: number

    Returns boolean

  • PushVariableVec2(theName: XCAFDoc_PartId, theValue: OpenGl_Vec2): boolean
  • Parameters

    • theName: XCAFDoc_PartId
    • theValue: OpenGl_Vec2

    Returns boolean

  • PushVariableVec2i(theName: XCAFDoc_PartId, theValue: OpenGl_Vec2i): boolean
  • Parameters

    • theName: XCAFDoc_PartId
    • theValue: OpenGl_Vec2i

    Returns boolean

  • PushVariableVec3(theName: XCAFDoc_PartId, theValue: OpenGl_Vec3): boolean
  • Parameters

    • theName: XCAFDoc_PartId
    • theValue: OpenGl_Vec3

    Returns boolean

  • PushVariableVec3i(theName: XCAFDoc_PartId, theValue: OpenGl_Vec3i): boolean
  • Parameters

    • theName: XCAFDoc_PartId
    • theValue: OpenGl_Vec3i

    Returns boolean

  • PushVariableVec4(theName: XCAFDoc_PartId, theValue: OpenGl_Vec4): boolean
  • Parameters

    • theName: XCAFDoc_PartId
    • theValue: OpenGl_Vec4

    Returns boolean

  • PushVariableVec4i(theName: XCAFDoc_PartId, theValue: OpenGl_Vec4i): boolean
  • Parameters

    • theName: XCAFDoc_PartId
    • theValue: OpenGl_Vec4i

    Returns boolean

  • SetAlphaTest(theAlphaTest: boolean): void
  • Parameters

    • theAlphaTest: boolean

    Returns void

  • SetDefaultSampler(theHasDefSampler: boolean): void
  • Parameters

    • theHasDefSampler: boolean

    Returns void

  • SetHeader(theHeader: XCAFDoc_PartId): void
  • Parameters

    • theHeader: XCAFDoc_PartId

    Returns void

  • SetId(theId: XCAFDoc_PartId): void
  • Parameters

    • theId: XCAFDoc_PartId

    Returns void

  • SetNbClipPlanesMax(theNbPlanes: Graphic3d_ZLayerId): void
  • Parameters

    • theNbPlanes: Graphic3d_ZLayerId

    Returns void

  • SetNbFragmentOutputs(theNbOutputs: Graphic3d_ZLayerId): void
  • Parameters

    • theNbOutputs: Graphic3d_ZLayerId

    Returns void

  • SetNbLightsMax(theNbLights: Graphic3d_ZLayerId): void
  • Parameters

    • theNbLights: Graphic3d_ZLayerId

    Returns void

  • SetNbShadowMaps(theNbMaps: Graphic3d_ZLayerId): void
  • Parameters

    • theNbMaps: Graphic3d_ZLayerId

    Returns void

  • SetPBR(theIsPBR: boolean): void
  • Parameters

    • theIsPBR: boolean

    Returns void

  • SetTextureSetBits(theBits: Graphic3d_ZLayerId): void
  • Parameters

    • theBits: Graphic3d_ZLayerId

    Returns void

  • SetVertexAttributes(theAttributes: Graphic3d_ShaderAttributeList): void
  • Parameters

    • theAttributes: Graphic3d_ShaderAttributeList

    Returns void

  • ShaderObjects(): Graphic3d_ShaderObjectList
  • Returns Graphic3d_ShaderObjectList

  • TextureSetBits(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • Variables(): Graphic3d_ShaderVariableList
  • Returns Graphic3d_ShaderVariableList

  • VertexAttributes(): Graphic3d_ShaderAttributeList
  • Returns Graphic3d_ShaderAttributeList

  • delete(): void
  • ShadersFolder(): XCAFDoc_PartId
  • Returns XCAFDoc_PartId

  • get_type_name(): number

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