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Hierarchy

Index

Constructors

Methods

  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Delete(): void
  • FaceIndex_1(I: Graphic3d_ZLayerId): void
  • Parameters

    • I: Graphic3d_ZLayerId

    Returns void

  • FaceIndex_2(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • GetRefCount(): Graphic3d_ZLayerId
  • HideByPolyData(thePoints: any, theTriangle: any, theIndices: any, HidingShell: boolean, status: HLRAlgo_EdgeStatus): void
  • Parameters

    • thePoints: any
    • theTriangle: any
    • theIndices: any
    • HidingShell: boolean
    • status: HLRAlgo_EdgeStatus

    Returns void

  • Hiding(): boolean
  • Returns boolean

  • IncrementRefCounter(): void
  • Indices(): any
  • Returns any

  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • UpdateGlobalMinMax(theBox: any): void
  • Parameters

    • theBox: any

    Returns void

  • delete(): void
  • get_type_name(): number

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