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Hierarchy

  • IGESData_ParamReader

Index

Constructors

Methods

  • AddFail_1(afail: string, bfail: string): void
  • Parameters

    • afail: string
    • bfail: string

    Returns void

  • AddWarning_1(awarn: string, bwarn: string): void
  • Parameters

    • awarn: string
    • bwarn: string

    Returns void

  • Clear(): void
  • Returns void

  • CurrentNumber(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • DefinedElseSkip(): boolean
  • Returns boolean

  • EndAll(): void
  • Returns void

  • EntityNumber(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • HasFailed(): boolean
  • Returns boolean

  • IsCheckEmpty(): boolean
  • Returns boolean

  • IsParamDefined(num: Graphic3d_ZLayerId): boolean
  • Parameters

    • num: Graphic3d_ZLayerId

    Returns boolean

  • IsParamEntity(num: Graphic3d_ZLayerId): boolean
  • Parameters

    • num: Graphic3d_ZLayerId

    Returns boolean

  • Mend(pref: string): void
  • Parameters

    • pref: string

    Returns void

  • NbParams(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • NextStage(): void
  • Returns void

  • ParamNumber(num: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • Parameters

    • num: Graphic3d_ZLayerId

    Returns Graphic3d_ZLayerId

  • ParamValue(num: Graphic3d_ZLayerId): string
  • Parameters

    • num: Graphic3d_ZLayerId

    Returns string

  • ReadingEntityNumber_1(num: Graphic3d_ZLayerId, val: Graphic3d_ZLayerId): boolean
  • Parameters

    • num: Graphic3d_ZLayerId
    • val: Graphic3d_ZLayerId

    Returns boolean

  • ReadingEntityNumber_2(num: Graphic3d_ZLayerId, mess: string, val: Graphic3d_ZLayerId): boolean
  • Parameters

    • num: Graphic3d_ZLayerId
    • mess: string
    • val: Graphic3d_ZLayerId

    Returns boolean

  • ReadingReal_1(num: Graphic3d_ZLayerId, val: number): boolean
  • Parameters

    • num: Graphic3d_ZLayerId
    • val: number

    Returns boolean

  • ReadingReal_2(num: Graphic3d_ZLayerId, mess: string, val: number): boolean
  • Parameters

    • num: Graphic3d_ZLayerId
    • mess: string
    • val: number

    Returns boolean

  • SetCurrentNumber(num: Graphic3d_ZLayerId): void
  • Parameters

    • num: Graphic3d_ZLayerId

    Returns void

  • delete(): void
  • Returns void

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