Class IntPolyh_Intersection
Methods
GetLinePoint
- GetLinePoint(IndexLine: Graphic3d_ZLayerId, IndexPoint: Graphic3d_ZLayerId, x: number, y: number, z: number, u1: number, v1: number, u2: number, v2: number, incidence: number): void
Parameters
IndexLine: Graphic3d_ZLayerId
IndexPoint: Graphic3d_ZLayerId
x: number
y: number
z: number
u1: number
v1: number
u2: number
v2: number
incidence: number
Returns void
GetTangentZonePoint
- GetTangentZonePoint(IndexLine: Graphic3d_ZLayerId, IndexPoint: Graphic3d_ZLayerId, x: number, y: number, z: number, u1: number, v1: number, u2: number, v2: number): void
Parameters
IndexLine: Graphic3d_ZLayerId
IndexPoint: Graphic3d_ZLayerId
x: number
y: number
z: number
u1: number
v1: number
u2: number
v2: number
Returns void
NbPointsInLine
- NbPointsInLine(IndexLine: Graphic3d_ZLayerId): Graphic3d_ZLayerId
Parameters
IndexLine: Graphic3d_ZLayerId
Returns Graphic3d_ZLayerId
NbPointsInTangentZone
- NbPointsInTangentZone(a0: Graphic3d_ZLayerId): Graphic3d_ZLayerId
Parameters
Returns Graphic3d_ZLayerId
NbSectionLines
- NbSectionLines(): Graphic3d_ZLayerId
Returns Graphic3d_ZLayerId
NbTangentZones
- NbTangentZones(): Graphic3d_ZLayerId
Returns Graphic3d_ZLayerId