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Hierarchy

Index

Constructors

Methods

  • GetLinePoint(IndexLine: Graphic3d_ZLayerId, IndexPoint: Graphic3d_ZLayerId, x: number, y: number, z: number, u1: number, v1: number, u2: number, v2: number, incidence: number): void
  • Parameters

    • IndexLine: Graphic3d_ZLayerId
    • IndexPoint: Graphic3d_ZLayerId
    • x: number
    • y: number
    • z: number
    • u1: number
    • v1: number
    • u2: number
    • v2: number
    • incidence: number

    Returns void

  • GetTangentZonePoint(IndexLine: Graphic3d_ZLayerId, IndexPoint: Graphic3d_ZLayerId, x: number, y: number, z: number, u1: number, v1: number, u2: number, v2: number): void
  • Parameters

    • IndexLine: Graphic3d_ZLayerId
    • IndexPoint: Graphic3d_ZLayerId
    • x: number
    • y: number
    • z: number
    • u1: number
    • v1: number
    • u2: number
    • v2: number

    Returns void

  • IsDone(): boolean
  • NbPointsInLine(IndexLine: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • NbPointsInTangentZone(a0: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • NbSectionLines(): Graphic3d_ZLayerId
  • NbTangentZones(): Graphic3d_ZLayerId
  • delete(): void

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