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OpenCascade.js - v2.0.0-beta.533428a
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OpenCascade.js - v2.0.0-beta.533428a
MAT_ListOfBisector
Class MAT_ListOfBisector
Hierarchy
Standard_Transient
MAT_ListOfBisector
Index
Constructors
constructor
Methods
Back
Add
Brackets
Current_
1
Current_
2
Decrement
Ref
Counter
Delete
Dump
Dynamic
Type
First
First
Item
Front
Add
Get
Ref
Count
Increment
Ref
Counter
Index
Init
Is
Empty
Is
Instance_
1
Is
Instance_
2
Is
Kind_
1
Is
Kind_
2
Last
Last
Item
Link
After
Link
Before
Loop
More
Next
Next
Item
Number
Permute
Previous
Previous
Item
This
Unlink
delete
get_
type_
descriptor
get_
type_
name
Constructors
constructor
new MAT_
List
Of
Bisector
(
)
:
MAT_ListOfBisector
Returns
MAT_ListOfBisector
Methods
Back
Add
Back
Add
(
anitem
:
Handle_MAT_Bisector
)
:
void
Parameters
anitem:
Handle_MAT_Bisector
Returns
void
Brackets
Brackets
(
anindex
:
Graphic3d_ZLayerId
)
:
Handle_MAT_Bisector
Parameters
anindex:
Graphic3d_ZLayerId
Returns
Handle_MAT_Bisector
Current_
1
Current_
1
(
)
:
Handle_MAT_Bisector
Returns
Handle_MAT_Bisector
Current_
2
Current_
2
(
anitem
:
Handle_MAT_Bisector
)
:
void
Parameters
anitem:
Handle_MAT_Bisector
Returns
void
Decrement
Ref
Counter
Decrement
Ref
Counter
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Delete
Delete
(
)
:
void
Returns
void
Dump
Dump
(
ashift
:
Graphic3d_ZLayerId
, alevel
:
Graphic3d_ZLayerId
)
:
void
Parameters
ashift:
Graphic3d_ZLayerId
alevel:
Graphic3d_ZLayerId
Returns
void
Dynamic
Type
Dynamic
Type
(
)
:
Handle_Standard_Type
Returns
Handle_Standard_Type
First
First
(
)
:
void
Returns
void
First
Item
First
Item
(
)
:
Handle_MAT_Bisector
Returns
Handle_MAT_Bisector
Front
Add
Front
Add
(
anitem
:
Handle_MAT_Bisector
)
:
void
Parameters
anitem:
Handle_MAT_Bisector
Returns
void
Get
Ref
Count
Get
Ref
Count
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Increment
Ref
Counter
Increment
Ref
Counter
(
)
:
void
Returns
void
Index
Index
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Init
Init
(
aniten
:
Handle_MAT_Bisector
)
:
void
Parameters
aniten:
Handle_MAT_Bisector
Returns
void
Is
Empty
Is
Empty
(
)
:
boolean
Returns
boolean
Is
Instance_
1
Is
Instance_
1
(
theType
:
Handle_Standard_Type
)
:
boolean
Parameters
theType:
Handle_Standard_Type
Returns
boolean
Is
Instance_
2
Is
Instance_
2
(
theTypeName
:
string
)
:
boolean
Parameters
theTypeName:
string
Returns
boolean
Is
Kind_
1
Is
Kind_
1
(
theType
:
Handle_Standard_Type
)
:
boolean
Parameters
theType:
Handle_Standard_Type
Returns
boolean
Is
Kind_
2
Is
Kind_
2
(
theTypeName
:
string
)
:
boolean
Parameters
theTypeName:
string
Returns
boolean
Last
Last
(
)
:
void
Returns
void
Last
Item
Last
Item
(
)
:
Handle_MAT_Bisector
Returns
Handle_MAT_Bisector
Link
After
Link
After
(
anitem
:
Handle_MAT_Bisector
)
:
void
Parameters
anitem:
Handle_MAT_Bisector
Returns
void
Link
Before
Link
Before
(
anitem
:
Handle_MAT_Bisector
)
:
void
Parameters
anitem:
Handle_MAT_Bisector
Returns
void
Loop
Loop
(
)
:
void
Returns
void
More
More
(
)
:
boolean
Returns
boolean
Next
Next
(
)
:
void
Returns
void
Next
Item
Next
Item
(
)
:
Handle_MAT_Bisector
Returns
Handle_MAT_Bisector
Number
Number
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Permute
Permute
(
)
:
void
Returns
void
Previous
Previous
(
)
:
void
Returns
void
Previous
Item
Previous
Item
(
)
:
Handle_MAT_Bisector
Returns
Handle_MAT_Bisector
This
This
(
)
:
Standard_Transient
Returns
Standard_Transient
Unlink
Unlink
(
)
:
void
Returns
void
delete
delete
(
)
:
void
Returns
void
Static
get_
type_
descriptor
get_
type_
descriptor
(
)
:
Handle_Standard_Type
Returns
Handle_Standard_Type
Static
get_
type_
name
get_
type_
name
(
)
:
number
Returns
number
Exports
MAT_
List
Of
Bisector
constructor
Back
Add
Brackets
Current_
1
Current_
2
Decrement
Ref
Counter
Delete
Dump
Dynamic
Type
First
First
Item
Front
Add
Get
Ref
Count
Increment
Ref
Counter
Index
Init
Is
Empty
Is
Instance_
1
Is
Instance_
2
Is
Kind_
1
Is
Kind_
2
Last
Last
Item
Link
After
Link
Before
Loop
More
Next
Next
Item
Number
Permute
Previous
Previous
Item
This
Unlink
delete
get_
type_
descriptor
get_
type_
name
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