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Hierarchy

  • Vrml_PointSet

Index

Constructors

  • new Vrml_PointSet(aStartIndex: Graphic3d_ZLayerId, aNumPoints: Graphic3d_ZLayerId): Vrml_PointSet
  • Parameters

    • aStartIndex: Graphic3d_ZLayerId
    • aNumPoints: Graphic3d_ZLayerId

    Returns Vrml_PointSet

Methods

  • NumPoints(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • SetNumPoints(aNumPoints: Graphic3d_ZLayerId): void
  • Parameters

    • aNumPoints: Graphic3d_ZLayerId

    Returns void

  • SetStartIndex(aStartIndex: Graphic3d_ZLayerId): void
  • Parameters

    • aStartIndex: Graphic3d_ZLayerId

    Returns void

  • StartIndex(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • delete(): void
  • Returns void

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