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Hierarchy

Index

Constructors

Methods

  • BVH(): void
  • BoundingBox(): Select3D_BndBox3d
  • Box(theIdx: Graphic3d_ZLayerId): Select3D_BndBox3d
  • Center(theIdx: Graphic3d_ZLayerId, theAxis: Graphic3d_ZLayerId): number
  • Clear(): void
  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Delete(): void
  • DumpJson(theOStream: Standard_OStream, theDepth: Graphic3d_ZLayerId): void
  • GetLeafNodeSize(): Graphic3d_ZLayerId
  • GetRefCount(): Graphic3d_ZLayerId
  • HasInitLocation(): boolean
  • IncrementRefCounter(): void
  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • LastDetectedEdgeNode1(): Graphic3d_ZLayerId
  • LastDetectedEdgeNode2(): Graphic3d_ZLayerId
  • LastDetectedElement(): Graphic3d_ZLayerId
  • LastDetectedNode(): Graphic3d_ZLayerId
  • MarkDirty(): void
  • NbSubElements(): Graphic3d_ZLayerId
  • PatchDistance(): number
  • PatchSizeMax(): Graphic3d_ZLayerId
  • SensitivityFactor(): Graphic3d_ZLayerId
  • SetBuilder(theBuilder: any): void
  • SetDetectEdges(theToDetect: boolean): void
  • SetDetectElementMap(theToDetect: boolean): void
  • SetDetectElements(theToDetect: boolean): void
  • SetDetectNodeMap(theToDetect: boolean): void
  • SetDetectNodes(theToDetect: boolean): void
  • SetMinMax(theMinX: number, theMinY: number, theMinZ: number, theMaxX: number, theMaxY: number, theMaxZ: number): void
  • SetPatchDistance(thePatchDistMax: number): void
  • SetPatchSizeMax(thePatchSizeMax: Graphic3d_ZLayerId): void
  • SetSensitivityFactor(theNewSens: Graphic3d_ZLayerId): void
  • Size(): Graphic3d_ZLayerId
  • Swap(theIdx1: Graphic3d_ZLayerId, theIdx2: Graphic3d_ZLayerId): void
  • ToBuildBVH(): boolean
  • ToDetectEdges(): boolean
  • ToDetectElementMap(): boolean
  • ToDetectElements(): boolean
  • ToDetectNodeMap(): boolean
  • ToDetectNodes(): boolean
  • delete(): void
  • DefaultBVHBuilder(): any
  • SetDefaultBVHBuilder(theBuilder: any): void
  • get_type_name(): number

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