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OpenCascade.js - v2.0.0-beta.533428a
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OpenCascade.js - v2.0.0-beta.533428a
Select3D_SensitivePrimitiveArray
Class Select3D_SensitivePrimitiveArray
Hierarchy
Select3D_SensitiveSet
Select3D_SensitivePrimitiveArray
AIS_ViewCubeSensitive
Index
Constructors
constructor
Methods
BVH
Bounding
Box
Box
Center
Center
Of
Geometry
Clear
Decrement
Ref
Counter
Delete
Dump
Json
Dynamic
Type
Get
Connected
Get
Leaf
Node
Size
Get
Ref
Count
Has
Init
Location
Increment
Ref
Counter
Init
Points_
1
Init
Points_
2
Init
Points_
3
Init
Triangulation_
1
Init
Triangulation_
2
Inv
Init
Location
Is
Instance_
1
Is
Instance_
2
Is
Kind_
1
Is
Kind_
2
Last
Detected
Edge
Node1
Last
Detected
Edge
Node2
Last
Detected
Element
Last
Detected
Element
Map
Last
Detected
Node
Last
Detected
Node
Map
Mark
Dirty
Matches
Nb
Sub
Elements
Owner
Id
Patch
Distance
Patch
Size
Max
Sensitivity
Factor
Set
Set
Builder
Set
Detect
Edges
Set
Detect
Element
Map
Set
Detect
Elements
Set
Detect
Node
Map
Set
Detect
Nodes
Set
Min
Max
Set
Patch
Distance
Set
Patch
Size
Max
Set
Sensitivity
Factor
Set
Transform
Persistence
Size
Swap
This
To
BuildBVH
To
Detect
Edges
To
Detect
Element
Map
To
Detect
Elements
To
Detect
Node
Map
To
Detect
Nodes
Transform
Persistence
delete
DefaultBVHBuilder
Set
DefaultBVHBuilder
get_
type_
descriptor
get_
type_
name
Constructors
constructor
new
Select3
D_
Sensitive
Primitive
Array
(
theOwnerId
:
Handle_SelectMgr_EntityOwner
)
:
Select3D_SensitivePrimitiveArray
Parameters
theOwnerId:
Handle_SelectMgr_EntityOwner
Returns
Select3D_SensitivePrimitiveArray
Methods
BVH
BVH
(
)
:
void
Returns
void
Bounding
Box
Bounding
Box
(
)
:
Select3D_BndBox3d
Returns
Select3D_BndBox3d
Box
Box
(
theIdx
:
Graphic3d_ZLayerId
)
:
Select3D_BndBox3d
Parameters
theIdx:
Graphic3d_ZLayerId
Returns
Select3D_BndBox3d
Center
Center
(
theIdx
:
Graphic3d_ZLayerId
, theAxis
:
Graphic3d_ZLayerId
)
:
number
Parameters
theIdx:
Graphic3d_ZLayerId
theAxis:
Graphic3d_ZLayerId
Returns
number
Center
Of
Geometry
Center
Of
Geometry
(
)
:
gp_Pnt
Returns
gp_Pnt
Clear
Clear
(
)
:
void
Returns
void
Decrement
Ref
Counter
Decrement
Ref
Counter
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Delete
Delete
(
)
:
void
Returns
void
Dump
Json
Dump
Json
(
theOStream
:
Standard_OStream
, theDepth
:
Graphic3d_ZLayerId
)
:
void
Parameters
theOStream:
Standard_OStream
theDepth:
Graphic3d_ZLayerId
Returns
void
Dynamic
Type
Dynamic
Type
(
)
:
Handle_Standard_Type
Returns
Handle_Standard_Type
Get
Connected
Get
Connected
(
)
:
Handle_Select3D_SensitiveEntity
Returns
Handle_Select3D_SensitiveEntity
Get
Leaf
Node
Size
Get
Leaf
Node
Size
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Get
Ref
Count
Get
Ref
Count
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Has
Init
Location
Has
Init
Location
(
)
:
boolean
Returns
boolean
Increment
Ref
Counter
Increment
Ref
Counter
(
)
:
void
Returns
void
Init
Points_
1
Init
Points_
1
(
theVerts
:
Handle_Graphic3d_Buffer
, theIndices
:
Handle_Graphic3d_IndexBuffer
, theInitLoc
:
TopLoc_Location
, theIndexLower
:
Graphic3d_ZLayerId
, theIndexUpper
:
Graphic3d_ZLayerId
, theToEvalMinMax
:
boolean
, theNbGroups
:
Graphic3d_ZLayerId
)
:
boolean
Parameters
theVerts:
Handle_Graphic3d_Buffer
theIndices:
Handle_Graphic3d_IndexBuffer
theInitLoc:
TopLoc_Location
theIndexLower:
Graphic3d_ZLayerId
theIndexUpper:
Graphic3d_ZLayerId
theToEvalMinMax:
boolean
theNbGroups:
Graphic3d_ZLayerId
Returns
boolean
Init
Points_
2
Init
Points_
2
(
theVerts
:
Handle_Graphic3d_Buffer
, theIndices
:
Handle_Graphic3d_IndexBuffer
, theInitLoc
:
TopLoc_Location
, theToEvalMinMax
:
boolean
, theNbGroups
:
Graphic3d_ZLayerId
)
:
boolean
Parameters
theVerts:
Handle_Graphic3d_Buffer
theIndices:
Handle_Graphic3d_IndexBuffer
theInitLoc:
TopLoc_Location
theToEvalMinMax:
boolean
theNbGroups:
Graphic3d_ZLayerId
Returns
boolean
Init
Points_
3
Init
Points_
3
(
theVerts
:
Handle_Graphic3d_Buffer
, theInitLoc
:
TopLoc_Location
, theToEvalMinMax
:
boolean
, theNbGroups
:
Graphic3d_ZLayerId
)
:
boolean
Parameters
theVerts:
Handle_Graphic3d_Buffer
theInitLoc:
TopLoc_Location
theToEvalMinMax:
boolean
theNbGroups:
Graphic3d_ZLayerId
Returns
boolean
Init
Triangulation_
1
Init
Triangulation_
1
(
theVerts
:
Handle_Graphic3d_Buffer
, theIndices
:
Handle_Graphic3d_IndexBuffer
, theInitLoc
:
TopLoc_Location
, theIndexLower
:
Graphic3d_ZLayerId
, theIndexUpper
:
Graphic3d_ZLayerId
, theToEvalMinMax
:
boolean
, theNbGroups
:
Graphic3d_ZLayerId
)
:
boolean
Parameters
theVerts:
Handle_Graphic3d_Buffer
theIndices:
Handle_Graphic3d_IndexBuffer
theInitLoc:
TopLoc_Location
theIndexLower:
Graphic3d_ZLayerId
theIndexUpper:
Graphic3d_ZLayerId
theToEvalMinMax:
boolean
theNbGroups:
Graphic3d_ZLayerId
Returns
boolean
Init
Triangulation_
2
Init
Triangulation_
2
(
theVerts
:
Handle_Graphic3d_Buffer
, theIndices
:
Handle_Graphic3d_IndexBuffer
, theInitLoc
:
TopLoc_Location
, theToEvalMinMax
:
boolean
, theNbGroups
:
Graphic3d_ZLayerId
)
:
boolean
Parameters
theVerts:
Handle_Graphic3d_Buffer
theIndices:
Handle_Graphic3d_IndexBuffer
theInitLoc:
TopLoc_Location
theToEvalMinMax:
boolean
theNbGroups:
Graphic3d_ZLayerId
Returns
boolean
Inv
Init
Location
Inv
Init
Location
(
)
:
gp_GTrsf
Returns
gp_GTrsf
Is
Instance_
1
Is
Instance_
1
(
theType
:
Handle_Standard_Type
)
:
boolean
Parameters
theType:
Handle_Standard_Type
Returns
boolean
Is
Instance_
2
Is
Instance_
2
(
theTypeName
:
string
)
:
boolean
Parameters
theTypeName:
string
Returns
boolean
Is
Kind_
1
Is
Kind_
1
(
theType
:
Handle_Standard_Type
)
:
boolean
Parameters
theType:
Handle_Standard_Type
Returns
boolean
Is
Kind_
2
Is
Kind_
2
(
theTypeName
:
string
)
:
boolean
Parameters
theTypeName:
string
Returns
boolean
Last
Detected
Edge
Node1
Last
Detected
Edge
Node1
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Last
Detected
Edge
Node2
Last
Detected
Edge
Node2
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Last
Detected
Element
Last
Detected
Element
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Last
Detected
Element
Map
Last
Detected
Element
Map
(
)
:
Handle_TColStd_HPackedMapOfInteger
Returns
Handle_TColStd_HPackedMapOfInteger
Last
Detected
Node
Last
Detected
Node
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Last
Detected
Node
Map
Last
Detected
Node
Map
(
)
:
Handle_TColStd_HPackedMapOfInteger
Returns
Handle_TColStd_HPackedMapOfInteger
Mark
Dirty
Mark
Dirty
(
)
:
void
Returns
void
Matches
Matches
(
theMgr
:
SelectBasics_SelectingVolumeManager
, thePickResult
:
SelectBasics_PickResult
)
:
boolean
Parameters
theMgr:
SelectBasics_SelectingVolumeManager
thePickResult:
SelectBasics_PickResult
Returns
boolean
Nb
Sub
Elements
Nb
Sub
Elements
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Owner
Id
Owner
Id
(
)
:
Handle_SelectMgr_EntityOwner
Returns
Handle_SelectMgr_EntityOwner
Patch
Distance
Patch
Distance
(
)
:
number
Returns
number
Patch
Size
Max
Patch
Size
Max
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Sensitivity
Factor
Sensitivity
Factor
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Set
Set
(
theOwnerId
:
Handle_SelectMgr_EntityOwner
)
:
void
Parameters
theOwnerId:
Handle_SelectMgr_EntityOwner
Returns
void
Set
Builder
Set
Builder
(
theBuilder
:
any
)
:
void
Parameters
theBuilder:
any
Returns
void
Set
Detect
Edges
Set
Detect
Edges
(
theToDetect
:
boolean
)
:
void
Parameters
theToDetect:
boolean
Returns
void
Set
Detect
Element
Map
Set
Detect
Element
Map
(
theToDetect
:
boolean
)
:
void
Parameters
theToDetect:
boolean
Returns
void
Set
Detect
Elements
Set
Detect
Elements
(
theToDetect
:
boolean
)
:
void
Parameters
theToDetect:
boolean
Returns
void
Set
Detect
Node
Map
Set
Detect
Node
Map
(
theToDetect
:
boolean
)
:
void
Parameters
theToDetect:
boolean
Returns
void
Set
Detect
Nodes
Set
Detect
Nodes
(
theToDetect
:
boolean
)
:
void
Parameters
theToDetect:
boolean
Returns
void
Set
Min
Max
Set
Min
Max
(
theMinX
:
number
, theMinY
:
number
, theMinZ
:
number
, theMaxX
:
number
, theMaxY
:
number
, theMaxZ
:
number
)
:
void
Parameters
theMinX:
number
theMinY:
number
theMinZ:
number
theMaxX:
number
theMaxY:
number
theMaxZ:
number
Returns
void
Set
Patch
Distance
Set
Patch
Distance
(
thePatchDistMax
:
number
)
:
void
Parameters
thePatchDistMax:
number
Returns
void
Set
Patch
Size
Max
Set
Patch
Size
Max
(
thePatchSizeMax
:
Graphic3d_ZLayerId
)
:
void
Parameters
thePatchSizeMax:
Graphic3d_ZLayerId
Returns
void
Set
Sensitivity
Factor
Set
Sensitivity
Factor
(
theNewSens
:
Graphic3d_ZLayerId
)
:
void
Parameters
theNewSens:
Graphic3d_ZLayerId
Returns
void
Set
Transform
Persistence
Set
Transform
Persistence
(
theTrsfPers
:
Handle_Graphic3d_TransformPers
)
:
void
Parameters
theTrsfPers:
Handle_Graphic3d_TransformPers
Returns
void
Size
Size
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Swap
Swap
(
theIdx1
:
Graphic3d_ZLayerId
, theIdx2
:
Graphic3d_ZLayerId
)
:
void
Parameters
theIdx1:
Graphic3d_ZLayerId
theIdx2:
Graphic3d_ZLayerId
Returns
void
This
This
(
)
:
Standard_Transient
Returns
Standard_Transient
To
BuildBVH
To
BuildBVH
(
)
:
boolean
Returns
boolean
To
Detect
Edges
To
Detect
Edges
(
)
:
boolean
Returns
boolean
To
Detect
Element
Map
To
Detect
Element
Map
(
)
:
boolean
Returns
boolean
To
Detect
Elements
To
Detect
Elements
(
)
:
boolean
Returns
boolean
To
Detect
Node
Map
To
Detect
Node
Map
(
)
:
boolean
Returns
boolean
To
Detect
Nodes
To
Detect
Nodes
(
)
:
boolean
Returns
boolean
Transform
Persistence
Transform
Persistence
(
)
:
Handle_Graphic3d_TransformPers
Returns
Handle_Graphic3d_TransformPers
delete
delete
(
)
:
void
Returns
void
Static
DefaultBVHBuilder
DefaultBVHBuilder
(
)
:
any
Returns
any
Static
Set
DefaultBVHBuilder
Set
DefaultBVHBuilder
(
theBuilder
:
any
)
:
void
Parameters
theBuilder:
any
Returns
void
Static
get_
type_
descriptor
get_
type_
descriptor
(
)
:
Handle_Standard_Type
Returns
Handle_Standard_Type
Static
get_
type_
name
get_
type_
name
(
)
:
number
Returns
number
Exports
Select3
D_
Sensitive
Primitive
Array
constructor
BVH
Bounding
Box
Box
Center
Center
Of
Geometry
Clear
Decrement
Ref
Counter
Delete
Dump
Json
Dynamic
Type
Get
Connected
Get
Leaf
Node
Size
Get
Ref
Count
Has
Init
Location
Increment
Ref
Counter
Init
Points_
1
Init
Points_
2
Init
Points_
3
Init
Triangulation_
1
Init
Triangulation_
2
Inv
Init
Location
Is
Instance_
1
Is
Instance_
2
Is
Kind_
1
Is
Kind_
2
Last
Detected
Edge
Node1
Last
Detected
Edge
Node2
Last
Detected
Element
Last
Detected
Element
Map
Last
Detected
Node
Last
Detected
Node
Map
Mark
Dirty
Matches
Nb
Sub
Elements
Owner
Id
Patch
Distance
Patch
Size
Max
Sensitivity
Factor
Set
Set
Builder
Set
Detect
Edges
Set
Detect
Element
Map
Set
Detect
Elements
Set
Detect
Node
Map
Set
Detect
Nodes
Set
Min
Max
Set
Patch
Distance
Set
Patch
Size
Max
Set
Sensitivity
Factor
Set
Transform
Persistence
Size
Swap
This
To
BuildBVH
To
Detect
Edges
To
Detect
Element
Map
To
Detect
Elements
To
Detect
Node
Map
To
Detect
Nodes
Transform
Persistence
delete
DefaultBVHBuilder
Set
DefaultBVHBuilder
get_
type_
descriptor
get_
type_
name
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