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Constructors

Methods

  • Curv(Index: Graphic3d_ZLayerId): gp_Vec
  • Curv2d(Index: Graphic3d_ZLayerId): gp_Vec2d
  • Dimension(Index: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • Dump(o: Standard_OStream): void
  • IsCurvaturePoint(): boolean
  • IsTangencyPoint(): boolean
  • NbPoints(): Graphic3d_ZLayerId
  • NbPoints2d(): Graphic3d_ZLayerId
  • Point(Index: Graphic3d_ZLayerId): gp_Pnt
  • Point2d(Index: Graphic3d_ZLayerId): gp_Pnt2d
  • SetCurv(Index: Graphic3d_ZLayerId, Curv: gp_Vec): void
  • SetCurv2d(Index: Graphic3d_ZLayerId, Curv2d: gp_Vec2d): void
  • SetPoint(Index: Graphic3d_ZLayerId, Point: gp_Pnt): void
  • SetPoint2d(Index: Graphic3d_ZLayerId, Point: gp_Pnt2d): void
  • SetTang(Index: Graphic3d_ZLayerId, Tang: gp_Vec): void
  • SetTang2d(Index: Graphic3d_ZLayerId, Tang2d: gp_Vec2d): void
  • Tang(Index: Graphic3d_ZLayerId): gp_Vec
  • Tang2d(Index: Graphic3d_ZLayerId): gp_Vec2d
  • Transform(CuIndex: Graphic3d_ZLayerId, x: number, dx: number, y: number, dy: number, z: number, dz: number): void
  • Transform2d(CuIndex: Graphic3d_ZLayerId, x: number, dx: number, y: number, dy: number): void
  • delete(): void

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