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OpenCascade.js - v2.0.0-beta.533428a
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OpenCascade.js - v2.0.0-beta.533428a
Aspect_XRSession
Class Aspect_XRSession
Hierarchy
Standard_Transient
Aspect_XRSession
Aspect_OpenVRSession
Index
Constructors
constructor
Methods
Abort
Haptic
Vibration
Action
Aspect
Close
Decrement
Ref
Counter
Delete
Display
Frequency
Dynamic
Type
Eye
To
Head
Transform
Field
Of
View
Generic
Action
Get
Analog
Action
Data
Get
Digital
Action
Data
Get
Pose
Action
Data
For
Next
Frame
Get
Ref
Count
Get
String
Has
Projection
Frustums
Has
Tracked
Pose
Head
Pose
Head
To
Eye
Transform
IOD
Increment
Ref
Counter
Is
Instance_
1
Is
Instance_
2
Is
Kind_
1
Is
Kind_
2
Is
Open
Left
Hand
Pose
Load
Render
Model_
1
Load
Render
Model_
2
Named
Tracked
Device
Open
Process
Events
Projection
Frustum
Projection
Matrix
Recommended
Viewport
Right
Hand
Pose
Set
Tracking
Origin
Set
Unit
Factor
Submit
Eye
This
Tracked
Poses
Tracking
Origin
Trigger
Haptic
Vibration
Action
Unit
Factor
Wait
Poses
delete
get_
type_
descriptor
get_
type_
name
Constructors
constructor
new
Aspect_
XRSession
(
)
:
Aspect_XRSession
Returns
Aspect_XRSession
Methods
Abort
Haptic
Vibration
Action
Abort
Haptic
Vibration
Action
(
theAction
:
any
)
:
void
Parameters
theAction:
any
Returns
void
Aspect
Aspect
(
)
:
number
Returns
number
Close
Close
(
)
:
void
Returns
void
Decrement
Ref
Counter
Decrement
Ref
Counter
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Delete
Delete
(
)
:
void
Returns
void
Display
Frequency
Display
Frequency
(
)
:
number
Returns
number
Dynamic
Type
Dynamic
Type
(
)
:
Handle_Standard_Type
Returns
Handle_Standard_Type
Eye
To
Head
Transform
Eye
To
Head
Transform
(
theEye
:
Aspect_Eye
)
:
any
Parameters
theEye:
Aspect_Eye
Returns
any
Field
Of
View
Field
Of
View
(
)
:
number
Returns
number
Generic
Action
Generic
Action
(
theDevice
:
Aspect_XRTrackedDeviceRole
, theAction
:
Aspect_XRGenericAction
)
:
any
Parameters
theDevice:
Aspect_XRTrackedDeviceRole
theAction:
Aspect_XRGenericAction
Returns
any
Get
Analog
Action
Data
Get
Analog
Action
Data
(
theAction
:
any
)
:
Aspect_XRAnalogActionData
Parameters
theAction:
any
Returns
Aspect_XRAnalogActionData
Get
Digital
Action
Data
Get
Digital
Action
Data
(
theAction
:
any
)
:
Aspect_XRDigitalActionData
Parameters
theAction:
any
Returns
Aspect_XRDigitalActionData
Get
Pose
Action
Data
For
Next
Frame
Get
Pose
Action
Data
For
Next
Frame
(
theAction
:
any
)
:
Aspect_XRPoseActionData
Parameters
theAction:
any
Returns
Aspect_XRPoseActionData
Get
Ref
Count
Get
Ref
Count
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Get
String
Get
String
(
theInfo
:
any
)
:
XCAFDoc_PartId
Parameters
theInfo:
any
Returns
XCAFDoc_PartId
Has
Projection
Frustums
Has
Projection
Frustums
(
)
:
boolean
Returns
boolean
Has
Tracked
Pose
Has
Tracked
Pose
(
theDevice
:
Graphic3d_ZLayerId
)
:
boolean
Parameters
theDevice:
Graphic3d_ZLayerId
Returns
boolean
Head
Pose
Head
Pose
(
)
:
gp_Trsf
Returns
gp_Trsf
Head
To
Eye
Transform
Head
To
Eye
Transform
(
theEye
:
Aspect_Eye
)
:
any
Parameters
theEye:
Aspect_Eye
Returns
any
IOD
IOD
(
)
:
number
Returns
number
Increment
Ref
Counter
Increment
Ref
Counter
(
)
:
void
Returns
void
Is
Instance_
1
Is
Instance_
1
(
theType
:
Handle_Standard_Type
)
:
boolean
Parameters
theType:
Handle_Standard_Type
Returns
boolean
Is
Instance_
2
Is
Instance_
2
(
theTypeName
:
string
)
:
boolean
Parameters
theTypeName:
string
Returns
boolean
Is
Kind_
1
Is
Kind_
1
(
theType
:
Handle_Standard_Type
)
:
boolean
Parameters
theType:
Handle_Standard_Type
Returns
boolean
Is
Kind_
2
Is
Kind_
2
(
theTypeName
:
string
)
:
boolean
Parameters
theTypeName:
string
Returns
boolean
Is
Open
Is
Open
(
)
:
boolean
Returns
boolean
Left
Hand
Pose
Left
Hand
Pose
(
)
:
gp_Trsf
Returns
gp_Trsf
Load
Render
Model_
1
Load
Render
Model_
1
(
theDevice
:
Graphic3d_ZLayerId
, theTexture
:
any
)
:
Handle_Graphic3d_ArrayOfTriangles
Parameters
theDevice:
Graphic3d_ZLayerId
theTexture:
any
Returns
Handle_Graphic3d_ArrayOfTriangles
Load
Render
Model_
2
Load
Render
Model_
2
(
theDevice
:
Graphic3d_ZLayerId
, theToApplyUnitFactor
:
boolean
, theTexture
:
any
)
:
Handle_Graphic3d_ArrayOfTriangles
Parameters
theDevice:
Graphic3d_ZLayerId
theToApplyUnitFactor:
boolean
theTexture:
any
Returns
Handle_Graphic3d_ArrayOfTriangles
Named
Tracked
Device
Named
Tracked
Device
(
theDevice
:
Aspect_XRTrackedDeviceRole
)
:
Graphic3d_ZLayerId
Parameters
theDevice:
Aspect_XRTrackedDeviceRole
Returns
Graphic3d_ZLayerId
Open
Open
(
)
:
boolean
Returns
boolean
Process
Events
Process
Events
(
)
:
void
Returns
void
Projection
Frustum
Projection
Frustum
(
theEye
:
Aspect_Eye
)
:
any
Parameters
theEye:
Aspect_Eye
Returns
any
Projection
Matrix
Projection
Matrix
(
theEye
:
Aspect_Eye
, theZNear
:
number
, theZFar
:
number
)
:
any
Parameters
theEye:
Aspect_Eye
theZNear:
number
theZFar:
number
Returns
any
Recommended
Viewport
Recommended
Viewport
(
)
:
any
Returns
any
Right
Hand
Pose
Right
Hand
Pose
(
)
:
gp_Trsf
Returns
gp_Trsf
Set
Tracking
Origin
Set
Tracking
Origin
(
theOrigin
:
any
)
:
void
Parameters
theOrigin:
any
Returns
void
Set
Unit
Factor
Set
Unit
Factor
(
theFactor
:
number
)
:
void
Parameters
theFactor:
number
Returns
void
Submit
Eye
Submit
Eye
(
theTexture
:
C_f
, theGraphicsLib
:
Aspect_GraphicsLibrary
, theColorSpace
:
Aspect_ColorSpace
, theEye
:
Aspect_Eye
)
:
boolean
Parameters
theTexture:
C_f
theGraphicsLib:
Aspect_GraphicsLibrary
theColorSpace:
Aspect_ColorSpace
theEye:
Aspect_Eye
Returns
boolean
This
This
(
)
:
Standard_Transient
Returns
Standard_Transient
Tracked
Poses
Tracked
Poses
(
)
:
Aspect_TrackedDevicePoseArray
Returns
Aspect_TrackedDevicePoseArray
Tracking
Origin
Tracking
Origin
(
)
:
any
Returns
any
Trigger
Haptic
Vibration
Action
Trigger
Haptic
Vibration
Action
(
theAction
:
any
, theParams
:
Aspect_XRHapticActionData
)
:
void
Parameters
theAction:
any
theParams:
Aspect_XRHapticActionData
Returns
void
Unit
Factor
Unit
Factor
(
)
:
number
Returns
number
Wait
Poses
Wait
Poses
(
)
:
boolean
Returns
boolean
delete
delete
(
)
:
void
Returns
void
Static
get_
type_
descriptor
get_
type_
descriptor
(
)
:
Handle_Standard_Type
Returns
Handle_Standard_Type
Static
get_
type_
name
get_
type_
name
(
)
:
number
Returns
number
Exports
Aspect_
XRSession
constructor
Abort
Haptic
Vibration
Action
Aspect
Close
Decrement
Ref
Counter
Delete
Display
Frequency
Dynamic
Type
Eye
To
Head
Transform
Field
Of
View
Generic
Action
Get
Analog
Action
Data
Get
Digital
Action
Data
Get
Pose
Action
Data
For
Next
Frame
Get
Ref
Count
Get
String
Has
Projection
Frustums
Has
Tracked
Pose
Head
Pose
Head
To
Eye
Transform
IOD
Increment
Ref
Counter
Is
Instance_
1
Is
Instance_
2
Is
Kind_
1
Is
Kind_
2
Is
Open
Left
Hand
Pose
Load
Render
Model_
1
Load
Render
Model_
2
Named
Tracked
Device
Open
Process
Events
Projection
Frustum
Projection
Matrix
Recommended
Viewport
Right
Hand
Pose
Set
Tracking
Origin
Set
Unit
Factor
Submit
Eye
This
Tracked
Poses
Tracking
Origin
Trigger
Haptic
Vibration
Action
Unit
Factor
Wait
Poses
delete
get_
type_
descriptor
get_
type_
name
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