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Constructors

Methods

  • Parameters

    Returns void

  • Check(): void
  • Closed(IC: Graphic3d_ZLayerId): boolean
  • ClosedAndTangent(IC: Graphic3d_ZLayerId): boolean
  • Edge(I: Graphic3d_ZLayerId, J: Graphic3d_ZLayerId): TopoDS_Edge
  • FaultyContour(I: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • Parameters

    • I: Graphic3d_ZLayerId

    Returns Graphic3d_ZLayerId

  • GetBounds(IC: Graphic3d_ZLayerId, E: TopoDS_Edge, F: number, L: number): boolean
  • Parameters

    Returns boolean

  • HasResult(): boolean
  • Returns boolean

  • IsConstant_1(IC: Graphic3d_ZLayerId): boolean
  • Parameters

    • IC: Graphic3d_ZLayerId

    Returns boolean

  • IsConstant_2(IC: Graphic3d_ZLayerId, E: TopoDS_Edge): boolean
  • Parameters

    Returns boolean

  • IsDone(): boolean
  • Length(IC: Graphic3d_ZLayerId): number
  • NbComputedSurfaces(IC: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • Parameters

    • IC: Graphic3d_ZLayerId

    Returns Graphic3d_ZLayerId

  • NbContours(): Graphic3d_ZLayerId
  • NbEdges(I: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • NbFaultyContours(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • NbFaultyVertices(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • NbSurf(IC: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • NbSurfaces(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • Radius_1(IC: Graphic3d_ZLayerId): number
  • Parameters

    • IC: Graphic3d_ZLayerId

    Returns number

  • Radius_2(IC: Graphic3d_ZLayerId, E: TopoDS_Edge): number
  • Parameters

    Returns number

  • RelativeAbscissa(IC: Graphic3d_ZLayerId, V: TopoDS_Vertex): number
  • Reset(): void
  • ResetContour(IC: Graphic3d_ZLayerId): void
  • SetContinuity(InternalContinuity: GeomAbs_Shape, AngularTolerance: number): void
  • Parameters

    Returns void

  • SetParams(Tang: number, Tesp: number, T2d: number, TApp3d: number, TolApp2d: number, Fleche: number): void
  • Parameters

    • Tang: number
    • Tesp: number
    • T2d: number
    • TApp3d: number
    • TolApp2d: number
    • Fleche: number

    Returns void

  • SetRadius_1(Radius: number, IC: Graphic3d_ZLayerId, IinC: Graphic3d_ZLayerId): void
  • Parameters

    • Radius: number
    • IC: Graphic3d_ZLayerId
    • IinC: Graphic3d_ZLayerId

    Returns void

  • SetRadius_2(R1: number, R2: number, IC: Graphic3d_ZLayerId, IinC: Graphic3d_ZLayerId): void
  • Parameters

    • R1: number
    • R2: number
    • IC: Graphic3d_ZLayerId
    • IinC: Graphic3d_ZLayerId

    Returns void

  • SetRadius_5(Radius: number, IC: Graphic3d_ZLayerId, E: TopoDS_Edge): void
  • Parameters

    Returns void

  • SetRadius_6(Radius: number, IC: Graphic3d_ZLayerId, V: TopoDS_Vertex): void
  • Parameters

    Returns void

  • Simulate(IC: Graphic3d_ZLayerId): void
  • delete(): void

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