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Constructors

Methods

  • Check(): void
  • Closed(IC: Graphic3d_ZLayerId): boolean
  • Parameters

    • IC: Graphic3d_ZLayerId

    Returns boolean

  • ClosedAndTangent(IC: Graphic3d_ZLayerId): boolean
  • Parameters

    • IC: Graphic3d_ZLayerId

    Returns boolean

  • Edge(I: Graphic3d_ZLayerId, J: Graphic3d_ZLayerId): TopoDS_Edge
  • Parameters

    • I: Graphic3d_ZLayerId
    • J: Graphic3d_ZLayerId

    Returns TopoDS_Edge

  • IsDone(): boolean
  • Length(IC: Graphic3d_ZLayerId): number
  • Parameters

    • IC: Graphic3d_ZLayerId

    Returns number

  • NbContours(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • NbEdges(I: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • Parameters

    • I: Graphic3d_ZLayerId

    Returns Graphic3d_ZLayerId

  • NbSurf(IC: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • Parameters

    • IC: Graphic3d_ZLayerId

    Returns Graphic3d_ZLayerId

  • RelativeAbscissa(IC: Graphic3d_ZLayerId, V: TopoDS_Vertex): number
  • Reset(): void
  • Returns void

  • ResetContour(IC: Graphic3d_ZLayerId): void
  • Parameters

    • IC: Graphic3d_ZLayerId

    Returns void

  • Simulate(IC: Graphic3d_ZLayerId): void
  • Parameters

    • IC: Graphic3d_ZLayerId

    Returns void

  • delete(): void

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