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Index

Constructors

Methods

  • Check(): void
  • Closed(IC: Graphic3d_ZLayerId): boolean
  • ClosedAndTangent(IC: Graphic3d_ZLayerId): boolean
  • Dists(IC: Graphic3d_ZLayerId, Dis1: number, Dis2: number): void
  • Parameters

    • IC: Graphic3d_ZLayerId
    • Dis1: number
    • Dis2: number

    Returns void

  • Edge(I: Graphic3d_ZLayerId, J: Graphic3d_ZLayerId): TopoDS_Edge
  • GetDist(IC: Graphic3d_ZLayerId, Dis: number): void
  • Parameters

    • IC: Graphic3d_ZLayerId
    • Dis: number

    Returns void

  • GetDistAngle(IC: Graphic3d_ZLayerId, Dis: number, Angle: number): void
  • Parameters

    • IC: Graphic3d_ZLayerId
    • Dis: number
    • Angle: number

    Returns void

  • IsDistanceAngle(IC: Graphic3d_ZLayerId): boolean
  • Parameters

    • IC: Graphic3d_ZLayerId

    Returns boolean

  • IsDone(): boolean
  • IsSymetric(IC: Graphic3d_ZLayerId): boolean
  • Parameters

    • IC: Graphic3d_ZLayerId

    Returns boolean

  • IsTwoDistances(IC: Graphic3d_ZLayerId): boolean
  • Parameters

    • IC: Graphic3d_ZLayerId

    Returns boolean

  • Length(IC: Graphic3d_ZLayerId): number
  • NbContours(): Graphic3d_ZLayerId
  • NbEdges(I: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • NbSurf(IC: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • RelativeAbscissa(IC: Graphic3d_ZLayerId, V: TopoDS_Vertex): number
  • Reset(): void
  • ResetContour(IC: Graphic3d_ZLayerId): void
  • SetDist(Dis: number, IC: Graphic3d_ZLayerId, F: TopoDS_Face): void
  • Parameters

    Returns void

  • SetDistAngle(Dis: number, Angle: number, IC: Graphic3d_ZLayerId, F: TopoDS_Face): void
  • Parameters

    • Dis: number
    • Angle: number
    • IC: Graphic3d_ZLayerId
    • F: TopoDS_Face

    Returns void

  • SetDists(Dis1: number, Dis2: number, IC: Graphic3d_ZLayerId, F: TopoDS_Face): void
  • Parameters

    • Dis1: number
    • Dis2: number
    • IC: Graphic3d_ZLayerId
    • F: TopoDS_Face

    Returns void

  • Simulate(IC: Graphic3d_ZLayerId): void
  • delete(): void

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