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Hierarchy

Index

Constructors

Methods

  • AddNeighbours(): void
  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Delete(): void
  • Elements(): any
  • FrontierLinks(): any
  • GetRefCount(): Graphic3d_ZLayerId
  • IncrementRefCounter(): void
  • Initialize(theMesh: any): void
  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • Links(): any
  • NeighboursOfElement(theElementIndex: Graphic3d_ZLayerId): void
  • NeighboursOfLink(theLinkIndex: Graphic3d_ZLayerId): void
  • NeighboursOfNode(theNodeIndex: Graphic3d_ZLayerId): void
  • Nodes(): any
  • delete(): void
  • get_type_name(): number

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