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Hierarchy

Index

Constructors

Methods

  • ChangeVertices(): any
  • Returns any

  • Clear(): void
  • Returns void

  • Delete(theIndex: Graphic3d_ZLayerId): void
  • Parameters

    • theIndex: Graphic3d_ZLayerId

    Returns void

  • GetCoincidentPoint(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • GetListOfDelPoints(): any
  • Returns any

  • NbVertices(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • SetPoint(thePoint: gp_XY): void
  • Parameters

    Returns void

  • SetTolerance_1(theTolerance: number): void
  • Parameters

    • theTolerance: number

    Returns void

  • SetTolerance_2(theToleranceX: number, theToleranceY: number): void
  • Parameters

    • theToleranceX: number
    • theToleranceY: number

    Returns void

  • Shift(thePnt: any, theTol: number): any
  • Vertices(): any
  • Returns any

  • delete(): void
  • Coord(i: number, thePnt: any): number
  • IsEqual(theIndex: Graphic3d_ZLayerId, theTargetIndex: Graphic3d_ZLayerId): boolean
  • Parameters

    • theIndex: Graphic3d_ZLayerId
    • theTargetIndex: Graphic3d_ZLayerId

    Returns boolean

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