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  • BRepTools

Index

Constructors

Methods

  • delete(): void
  • Returns void

  • ActivateTriangulation(theShape: TopoDS_Shape, theTriangulationIdx: Graphic3d_ZLayerId, theToActivateStrictly: boolean): boolean
  • Parameters

    • theShape: TopoDS_Shape
    • theTriangulationIdx: Graphic3d_ZLayerId
    • theToActivateStrictly: boolean

    Returns boolean

  • Parameters

    Returns void

  • DetectClosedness(theFace: TopoDS_Face, theUclosed: boolean, theVclosed: boolean): void
  • Parameters

    • theFace: TopoDS_Face
    • theUclosed: boolean
    • theVclosed: boolean

    Returns void

  • LoadAllTriangulations(theShape: TopoDS_Shape, theFileSystem: any): boolean
  • Parameters

    Returns boolean

  • LoadTriangulation(theShape: TopoDS_Shape, theTriangulationIdx: Graphic3d_ZLayerId, theToSetAsActive: boolean, theFileSystem: any): boolean
  • Parameters

    • theShape: TopoDS_Shape
    • theTriangulationIdx: Graphic3d_ZLayerId
    • theToSetAsActive: boolean
    • theFileSystem: any

    Returns boolean

  • RemoveInternals(theS: TopoDS_Shape, theForce: boolean): void
  • Triangulation(theShape: TopoDS_Shape, theLinDefl: number, theToCheckFreeEdges: boolean): boolean
  • Parameters

    • theShape: TopoDS_Shape
    • theLinDefl: number
    • theToCheckFreeEdges: boolean

    Returns boolean

  • UVBounds_1(F: TopoDS_Face, UMin: number, UMax: number, VMin: number, VMax: number): void
  • Parameters

    • F: TopoDS_Face
    • UMin: number
    • UMax: number
    • VMin: number
    • VMax: number

    Returns void

  • UnloadTriangulation(theShape: TopoDS_Shape, theTriangulationIdx: Graphic3d_ZLayerId): boolean
  • Parameters

    • theShape: TopoDS_Shape
    • theTriangulationIdx: Graphic3d_ZLayerId

    Returns boolean

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