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Constructors

Methods

  • Aspect(): number
  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Delete(): void
  • Distance(): number
  • DumpJson(theOStream: Standard_OStream, theDepth: Graphic3d_ZLayerId): void
  • FOV2d(): number
  • FOVx(): number
  • FOVy(): number
  • FitMinMax(theBox: Bnd_Box, theResolution: number, theToEnlargeIfLine: boolean): boolean
  • FrustumPoints(thePoints: NCollection_Array1<Graphic3d_Vec3d>, theModelWorld: OpenGl_Mat4d): void
  • GetIODType(): any
  • GetRefCount(): Graphic3d_ZLayerId
  • IOD(): number
  • IncrementRefCounter(): void
  • InvalidateOrientation(): void
  • InvalidateProjection(): void
  • IsCustomMonoProjection(): boolean
  • IsCustomStereoFrustum(): boolean
  • IsCustomStereoProjection(): boolean
  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • IsOrthographic(): boolean
  • IsStereo(): boolean
  • IsZeroToOneDepth(): boolean
  • MoveEyeTo(theEye: gp_Pnt): void
  • NDC2dOffsetX(): number
  • NDC2dOffsetY(): number
  • OrientationMatrix(): OpenGl_Mat4d
  • OrientationMatrixF(): OpenGl_Mat4
  • OrthogonalizeUp(): void
  • ProjectionMatrix(): OpenGl_Mat4d
  • ProjectionMatrixF(): OpenGl_Mat4
  • ProjectionState(): Standard_ThreadId
  • ProjectionStereoLeft(): OpenGl_Mat4d
  • ProjectionStereoLeftF(): OpenGl_Mat4
  • ProjectionStereoRight(): OpenGl_Mat4d
  • ProjectionStereoRightF(): OpenGl_Mat4
  • ProjectionType(): any
  • ResetCustomProjection(): void
  • Scale(): number
  • SetAspect(theAspect: number): void
  • SetAxialScale(theAxialScale: gp_XYZ): void
  • SetCenter(theCenter: gp_Pnt): void
  • SetCustomMonoProjection(theProj: OpenGl_Mat4d): void
  • SetCustomStereoFrustums(theFrustumL: Aspect_FrustumLRBT<number>, theFrustumR: Aspect_FrustumLRBT<number>): void
  • SetCustomStereoProjection(theProjL: OpenGl_Mat4d, theHeadToEyeL: OpenGl_Mat4d, theProjR: OpenGl_Mat4d, theHeadToEyeR: OpenGl_Mat4d): void
  • SetDirection(theDir: gp_Dir): void
  • SetDirectionFromEye(theDir: gp_Dir): void
  • SetDistance(theDistance: number): void
  • SetFOV2d(theFOV: number): void
  • SetFOVy(theFOVy: number): void
  • SetIOD(theType: any, theIOD: number): void
  • SetIdentityOrientation(): void
  • SetProjectionType(theProjection: any): void
  • SetScale(theScale: number): void
  • SetZFocus(theType: any, theZFocus: number): void
  • SetZRange(theZNear: number, theZFar: number): void
  • SetZeroToOneDepth(theIsZeroToOne: boolean): void
  • StereoProjection(theProjL: OpenGl_Mat4d, theHeadToEyeL: OpenGl_Mat4d, theProjR: OpenGl_Mat4d, theHeadToEyeR: OpenGl_Mat4d): void
  • Parameters

    • theProjL: OpenGl_Mat4d
    • theHeadToEyeL: OpenGl_Mat4d
    • theProjR: OpenGl_Mat4d
    • theHeadToEyeR: OpenGl_Mat4d

    Returns void

  • StereoProjectionF(theProjL: OpenGl_Mat4, theHeadToEyeL: OpenGl_Mat4, theProjR: OpenGl_Mat4, theHeadToEyeR: OpenGl_Mat4): void
  • Parameters

    • theProjL: OpenGl_Mat4
    • theHeadToEyeL: OpenGl_Mat4
    • theProjR: OpenGl_Mat4
    • theHeadToEyeR: OpenGl_Mat4

    Returns void

  • ViewDimensions_2(theZValue: number): gp_XYZ
  • WorldViewState(): Standard_ThreadId
  • ZFar(): number
  • ZFitAll_1(theScaleFactor: number, theMinMax: Bnd_Box, theGraphicBB: Bnd_Box, theZNear: number, theZFar: number): boolean
  • ZFitAll_2(theScaleFactor: number, theMinMax: Bnd_Box, theGraphicBB: Bnd_Box): void
  • ZFocus(): number
  • ZFocusType(): any
  • ZNear(): number
  • delete(): void
  • get_type_name(): number

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