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OpenCascade.js - v2.0.0-beta.533428a
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OpenCascade.js - v2.0.0-beta.533428a
Graphic3d_StructureManager
Class Graphic3d_StructureManager
Hierarchy
Standard_Transient
Graphic3d_StructureManager
Index
Constructors
constructor
Methods
Change
Display
Priority
ChangeZLayer
Clear
Connect
Decrement
Ref
Counter
Defined
Views
Delete
Disconnect
Display
Displayed
Structures
Dump
Json
Dynamic
Type
Erase_
1
Erase_
2
Get
Ref
Count
Graphic
Driver
Highlight
Highlighted
Structures
Identification_
1
Identification_
2
Increment
Ref
Counter
Is
Device
Lost
Is
Instance_
1
Is
Instance_
2
Is
Kind_
1
Is
Kind_
2
Max
Num
Of
Views
Object
Affinity
Re
Compute_
1
Re
Compute_
2
Recompute
Structures_
1
Recompute
Structures_
2
Register
Object
Remove
Set
Device
Lost
Set
Transform
This
Un
Highlight_
1
Un
Highlight_
2
Un
Identification
Unregister
Object
Update
delete
get_
type_
descriptor
get_
type_
name
Constructors
constructor
new
Graphic3d_
Structure
Manager
(
theDriver
:
Handle_Graphic3d_GraphicDriver
)
:
Graphic3d_StructureManager
Parameters
theDriver:
Handle_Graphic3d_GraphicDriver
Returns
Graphic3d_StructureManager
Methods
Change
Display
Priority
Change
Display
Priority
(
theStructure
:
Handle_Graphic3d_Structure
, theOldPriority
:
Graphic3d_ZLayerId
, theNewPriority
:
Graphic3d_ZLayerId
)
:
void
Parameters
theStructure:
Handle_Graphic3d_Structure
theOldPriority:
Graphic3d_ZLayerId
theNewPriority:
Graphic3d_ZLayerId
Returns
void
ChangeZLayer
ChangeZLayer
(
theStructure
:
Handle_Graphic3d_Structure
, theLayerId
:
Graphic3d_ZLayerId
)
:
void
Parameters
theStructure:
Handle_Graphic3d_Structure
theLayerId:
Graphic3d_ZLayerId
Returns
void
Clear
Clear
(
theStructure
:
Prs3d_Presentation
, theWithDestruction
:
boolean
)
:
void
Parameters
theStructure:
Prs3d_Presentation
theWithDestruction:
boolean
Returns
void
Connect
Connect
(
theMother
:
Prs3d_Presentation
, theDaughter
:
Prs3d_Presentation
)
:
void
Parameters
theMother:
Prs3d_Presentation
theDaughter:
Prs3d_Presentation
Returns
void
Decrement
Ref
Counter
Decrement
Ref
Counter
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Defined
Views
Defined
Views
(
)
:
Graphic3d_IndexedMapOfView
Returns
Graphic3d_IndexedMapOfView
Delete
Delete
(
)
:
void
Returns
void
Disconnect
Disconnect
(
theMother
:
Prs3d_Presentation
, theDaughter
:
Prs3d_Presentation
)
:
void
Parameters
theMother:
Prs3d_Presentation
theDaughter:
Prs3d_Presentation
Returns
void
Display
Display
(
theStructure
:
Handle_Graphic3d_Structure
)
:
void
Parameters
theStructure:
Handle_Graphic3d_Structure
Returns
void
Displayed
Structures
Displayed
Structures
(
SG
:
Graphic3d_MapOfStructure
)
:
void
Parameters
SG:
Graphic3d_MapOfStructure
Returns
void
Dump
Json
Dump
Json
(
theOStream
:
Standard_OStream
, theDepth
:
Graphic3d_ZLayerId
)
:
void
Parameters
theOStream:
Standard_OStream
theDepth:
Graphic3d_ZLayerId
Returns
void
Dynamic
Type
Dynamic
Type
(
)
:
Handle_Standard_Type
Returns
Handle_Standard_Type
Erase_
1
Erase_
1
(
)
:
void
Returns
void
Erase_
2
Erase_
2
(
theStructure
:
Handle_Graphic3d_Structure
)
:
void
Parameters
theStructure:
Handle_Graphic3d_Structure
Returns
void
Get
Ref
Count
Get
Ref
Count
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Graphic
Driver
Graphic
Driver
(
)
:
Handle_Graphic3d_GraphicDriver
Returns
Handle_Graphic3d_GraphicDriver
Highlight
Highlight
(
theStructure
:
Handle_Graphic3d_Structure
)
:
void
Parameters
theStructure:
Handle_Graphic3d_Structure
Returns
void
Highlighted
Structures
Highlighted
Structures
(
SG
:
Graphic3d_MapOfStructure
)
:
void
Parameters
SG:
Graphic3d_MapOfStructure
Returns
void
Identification_
1
Identification_
1
(
theView
:
Graphic3d_CView
)
:
Graphic3d_ZLayerId
Parameters
theView:
Graphic3d_CView
Returns
Graphic3d_ZLayerId
Identification_
2
Identification_
2
(
AId
:
Graphic3d_ZLayerId
)
:
Handle_Graphic3d_Structure
Parameters
AId:
Graphic3d_ZLayerId
Returns
Handle_Graphic3d_Structure
Increment
Ref
Counter
Increment
Ref
Counter
(
)
:
void
Returns
void
Is
Device
Lost
Is
Device
Lost
(
)
:
boolean
Returns
boolean
Is
Instance_
1
Is
Instance_
1
(
theType
:
Handle_Standard_Type
)
:
boolean
Parameters
theType:
Handle_Standard_Type
Returns
boolean
Is
Instance_
2
Is
Instance_
2
(
theTypeName
:
string
)
:
boolean
Parameters
theTypeName:
string
Returns
boolean
Is
Kind_
1
Is
Kind_
1
(
theType
:
Handle_Standard_Type
)
:
boolean
Parameters
theType:
Handle_Standard_Type
Returns
boolean
Is
Kind_
2
Is
Kind_
2
(
theTypeName
:
string
)
:
boolean
Parameters
theTypeName:
string
Returns
boolean
Max
Num
Of
Views
Max
Num
Of
Views
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Object
Affinity
Object
Affinity
(
theObject
:
Handle_Standard_Transient
)
:
Handle_Graphic3d_ViewAffinity
Parameters
theObject:
Handle_Standard_Transient
Returns
Handle_Graphic3d_ViewAffinity
Re
Compute_
1
Re
Compute_
1
(
theStructure
:
Handle_Graphic3d_Structure
)
:
void
Parameters
theStructure:
Handle_Graphic3d_Structure
Returns
void
Re
Compute_
2
Re
Compute_
2
(
theStructure
:
Handle_Graphic3d_Structure
, theProjector
:
Handle_Graphic3d_DataStructureManager
)
:
void
Parameters
theStructure:
Handle_Graphic3d_Structure
theProjector:
Handle_Graphic3d_DataStructureManager
Returns
void
Recompute
Structures_
1
Recompute
Structures_
1
(
)
:
void
Returns
void
Recompute
Structures_
2
Recompute
Structures_
2
(
theStructures
:
NCollection_Map
<
Graphic3d_Structure
>
)
:
void
Parameters
theStructures:
NCollection_Map
<
Graphic3d_Structure
>
Returns
void
Register
Object
Register
Object
(
theObject
:
Handle_Standard_Transient
)
:
Handle_Graphic3d_ViewAffinity
Parameters
theObject:
Handle_Standard_Transient
Returns
Handle_Graphic3d_ViewAffinity
Remove
Remove
(
)
:
void
Returns
void
Set
Device
Lost
Set
Device
Lost
(
)
:
void
Returns
void
Set
Transform
Set
Transform
(
theStructure
:
Handle_Graphic3d_Structure
, theTrsf
:
Handle_TopLoc_Datum3D
)
:
void
Parameters
theStructure:
Handle_Graphic3d_Structure
theTrsf:
Handle_TopLoc_Datum3D
Returns
void
This
This
(
)
:
Standard_Transient
Returns
Standard_Transient
Un
Highlight_
1
Un
Highlight_
1
(
AStructure
:
Handle_Graphic3d_Structure
)
:
void
Parameters
AStructure:
Handle_Graphic3d_Structure
Returns
void
Un
Highlight_
2
Un
Highlight_
2
(
)
:
void
Returns
void
Un
Identification
Un
Identification
(
theView
:
Graphic3d_CView
)
:
void
Parameters
theView:
Graphic3d_CView
Returns
void
Unregister
Object
Unregister
Object
(
theObject
:
Handle_Standard_Transient
)
:
void
Parameters
theObject:
Handle_Standard_Transient
Returns
void
Update
Update
(
theLayerId
:
Graphic3d_ZLayerId
)
:
void
Parameters
theLayerId:
Graphic3d_ZLayerId
Returns
void
delete
delete
(
)
:
void
Returns
void
Static
get_
type_
descriptor
get_
type_
descriptor
(
)
:
Handle_Standard_Type
Returns
Handle_Standard_Type
Static
get_
type_
name
get_
type_
name
(
)
:
number
Returns
number
Exports
Graphic3d_
Structure
Manager
constructor
Change
Display
Priority
ChangeZLayer
Clear
Connect
Decrement
Ref
Counter
Defined
Views
Delete
Disconnect
Display
Displayed
Structures
Dump
Json
Dynamic
Type
Erase_
1
Erase_
2
Get
Ref
Count
Graphic
Driver
Highlight
Highlighted
Structures
Identification_
1
Identification_
2
Increment
Ref
Counter
Is
Device
Lost
Is
Instance_
1
Is
Instance_
2
Is
Kind_
1
Is
Kind_
2
Max
Num
Of
Views
Object
Affinity
Re
Compute_
1
Re
Compute_
2
Recompute
Structures_
1
Recompute
Structures_
2
Register
Object
Remove
Set
Device
Lost
Set
Transform
This
Un
Highlight_
1
Un
Highlight_
2
Un
Identification
Unregister
Object
Update
delete
get_
type_
descriptor
get_
type_
name
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