Methods
AutoIntersectionDone_1
- AutoIntersectionDone_1(): boolean
AutoIntersectionDone_2
- AutoIntersectionDone_2(B: boolean): void
CutAtEnd_2
- CutAtEnd_2(B: boolean): void
CutAtSta_2
- CutAtSta_2(B: boolean): void
HideCount_1
- HideCount_1(): Graphic3d_ZLayerId
Returns Graphic3d_ZLayerId
HideCount_2
- HideCount_2(I: Graphic3d_ZLayerId): void
OutLVEnd_2
- OutLVEnd_2(B: boolean): void
OutLVSta_2
- OutLVSta_2(B: boolean): void
Rg1Line_2
- Rg1Line_2(B: boolean): void
RgNLine_2
- RgNLine_2(B: boolean): void
Selected_2
- Selected_2(B: boolean): void
Set
- Set(Reg1: boolean, RegN: boolean, EG: TopoDS_Edge, V1: Graphic3d_ZLayerId, V2: Graphic3d_ZLayerId, Out1: boolean, Out2: boolean, Cut1: boolean, Cut2: boolean, Start: number, TolStart: number, End: number, TolEnd: number): void
Parameters
Reg1: boolean
RegN: boolean
V1: Graphic3d_ZLayerId
V2: Graphic3d_ZLayerId
Out1: boolean
Out2: boolean
Cut1: boolean
Cut2: boolean
Start: number
TolStart: number
End: number
TolEnd: number
Returns void
Simple_2
- Simple_2(B: boolean): void
UpdateMinMax
- UpdateMinMax(theTotMinMax: any): void
VEnd_1
- VEnd_1(): Graphic3d_ZLayerId
Returns Graphic3d_ZLayerId
VEnd_2
- VEnd_2(I: Graphic3d_ZLayerId): void
VSta_1
- VSta_1(): Graphic3d_ZLayerId
Returns Graphic3d_ZLayerId
VSta_2
- VSta_2(I: Graphic3d_ZLayerId): void
VerAtEnd_2
- VerAtEnd_2(B: boolean): void
VerAtSta_2
- VerAtSta_2(B: boolean): void
Vertical_2
- Vertical_2(B: boolean): void