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Constructors

Methods

  • Debug_1(deb: boolean): void
  • Debug_2(): boolean
  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Delete(): void
  • GetRefCount(): Graphic3d_ZLayerId
  • HideAll_1(): void
  • HideAll_2(I: Graphic3d_ZLayerId): void
  • Hide_1(): void
  • Hide_2(I: Graphic3d_ZLayerId): void
  • Hide_3(I: Graphic3d_ZLayerId, J: Graphic3d_ZLayerId): void
  • IncrementRefCounter(): void
  • InitEdgeStatus(): void
  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • NbShapes(): Graphic3d_ZLayerId
  • PartialHide(): void
  • Remove(I: Graphic3d_ZLayerId): void
  • SelectEdge(I: Graphic3d_ZLayerId): void
  • SelectFace(I: Graphic3d_ZLayerId): void
  • Select_1(): void
  • Select_2(I: Graphic3d_ZLayerId): void
  • ShowAll_1(): void
  • ShowAll_2(I: Graphic3d_ZLayerId): void
  • Update(): void
  • delete(): void
  • get_type_name(): number

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