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Constructors

Methods

  • BoundingBox(thePoints: IntPolyh_ArrayOfPoints): Bnd_Box
  • Deflection(): number
  • Dump(v: Graphic3d_ZLayerId): void
  • FirstEdge(): Graphic3d_ZLayerId
  • FirstEdgeOrientation(): Graphic3d_ZLayerId
  • FirstPoint(): Graphic3d_ZLayerId
  • GetEdgeNumber(theEdgeIndex: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • GetEdgeOrientation(theEdgeIndex: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • GetNextTriangle(theTriangle: Graphic3d_ZLayerId, theEdgeNum: Graphic3d_ZLayerId, TEdges: IntPolyh_ArrayOfEdges): Graphic3d_ZLayerId
  • Parameters

    • theTriangle: Graphic3d_ZLayerId
    • theEdgeNum: Graphic3d_ZLayerId
    • TEdges: IntPolyh_ArrayOfEdges

    Returns Graphic3d_ZLayerId

  • HasIntersection(): boolean
  • IsDegenerated(): boolean
  • IsIntersectionPossible(): boolean
  • LinkEdges2Triangle(TEdges: IntPolyh_ArrayOfEdges, theEdge1: Graphic3d_ZLayerId, theEdge2: Graphic3d_ZLayerId, theEdge3: Graphic3d_ZLayerId): void
  • Parameters

    • TEdges: IntPolyh_ArrayOfEdges
    • theEdge1: Graphic3d_ZLayerId
    • theEdge2: Graphic3d_ZLayerId
    • theEdge3: Graphic3d_ZLayerId

    Returns void

  • MiddleRefinement(theTriangleNumber: Graphic3d_ZLayerId, theSurface: Handle_Adaptor3d_Surface, TPoints: IntPolyh_ArrayOfPoints, TTriangles: IntPolyh_ArrayOfTriangles, TEdges: IntPolyh_ArrayOfEdges): void
  • MultipleMiddleRefinement(theRefineCriterion: number, theBox: Bnd_Box, theTriangleNumber: Graphic3d_ZLayerId, theSurface: Handle_Adaptor3d_Surface, TPoints: IntPolyh_ArrayOfPoints, TTriangles: IntPolyh_ArrayOfTriangles, TEdges: IntPolyh_ArrayOfEdges): void
  • SecondEdge(): Graphic3d_ZLayerId
  • SecondEdgeOrientation(): Graphic3d_ZLayerId
  • SecondPoint(): Graphic3d_ZLayerId
  • SetDeflection(theDeflection: number): void
  • SetDegenerated(theDegFlag: boolean): void
  • SetEdge(theEdgeIndex: Graphic3d_ZLayerId, theEdgeNumber: Graphic3d_ZLayerId): void
  • Parameters

    • theEdgeIndex: Graphic3d_ZLayerId
    • theEdgeNumber: Graphic3d_ZLayerId

    Returns void

  • SetEdgeAndOrientation(theEdge: IntPolyh_Edge, theEdgeIndex: Graphic3d_ZLayerId): void
  • SetEdgeOrientation(theEdgeIndex: Graphic3d_ZLayerId, theEdgeOrientation: Graphic3d_ZLayerId): void
  • SetFirstEdge(theEdge: Graphic3d_ZLayerId, theEdgeOrientation: Graphic3d_ZLayerId): void
  • SetFirstPoint(thePoint: Graphic3d_ZLayerId): void
  • SetIntersection(theInt: boolean): void
  • SetIntersectionPossible(theIP: boolean): void
  • SetSecondEdge(theEdge: Graphic3d_ZLayerId, theEdgeOrientation: Graphic3d_ZLayerId): void
  • SetSecondPoint(thePoint: Graphic3d_ZLayerId): void
  • SetThirdEdge(theEdge: Graphic3d_ZLayerId, theEdgeOrientation: Graphic3d_ZLayerId): void
  • SetThirdPoint(thePoint: Graphic3d_ZLayerId): void
  • ThirdEdge(): Graphic3d_ZLayerId
  • ThirdEdgeOrientation(): Graphic3d_ZLayerId
  • ThirdPoint(): Graphic3d_ZLayerId
  • delete(): void

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