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Constructors

Methods

  • ClearGrid(): void
  • GetGridDeflection(): number
  • GetGridPoint(theUIndex: Graphic3d_ZLayerId, theVIndex: Graphic3d_ZLayerId): gp_Pnt
  • GetMinRangeU(): number
  • GetMinRangeV(): number
  • GetNBUPointsInFrame(): Graphic3d_ZLayerId
  • GetNBVPointsInFrame(): Graphic3d_ZLayerId
  • GetNbSampleU(): Graphic3d_ZLayerId
  • GetNbSampleV(): Graphic3d_ZLayerId
  • GetPointInFrame(theUIndex: Graphic3d_ZLayerId, theVIndex: Graphic3d_ZLayerId): gp_Pnt
  • GetRangeUGrid(): Graphic3d_ZLayerId
  • GetRangeVGrid(): Graphic3d_ZLayerId
  • GetUParam(theIndex: Graphic3d_ZLayerId): number
  • GetUParamInFrame(theIndex: Graphic3d_ZLayerId): number
  • GetVParam(theIndex: Graphic3d_ZLayerId): number
  • GetVParamInFrame(theIndex: Graphic3d_ZLayerId): number
  • RemoveRangeOutAll(): void
  • SetFrame(theUMin: number, theUMax: number, theVMin: number, theVMax: number): void
  • SetGridDeflection(theDeflection: number): void
  • SetGridPoint(theUIndex: Graphic3d_ZLayerId, theVIndex: Graphic3d_ZLayerId, thePoint: gp_Pnt): void
  • SetRangeUGrid(theNbUGrid: Graphic3d_ZLayerId): void
  • SetRangeVGrid(theNbVGrid: Graphic3d_ZLayerId): void
  • SetUParam(theIndex: Graphic3d_ZLayerId, theUParam: number): void
  • SetVParam(theIndex: Graphic3d_ZLayerId, theVParam: number): void
  • delete(): void

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