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Hierarchy

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Constructors

  • new IntTools_SurfaceRangeSample_2(theIndexU: Graphic3d_ZLayerId, theDepthU: Graphic3d_ZLayerId, theIndexV: Graphic3d_ZLayerId, theDepthV: Graphic3d_ZLayerId): IntTools_SurfaceRangeSample_2

Methods

  • GetDepthU(): Graphic3d_ZLayerId
  • GetDepthV(): Graphic3d_ZLayerId
  • GetDepths(theDepthU: Graphic3d_ZLayerId, theDepthV: Graphic3d_ZLayerId): void
  • GetIndexU(): Graphic3d_ZLayerId
  • GetIndexV(): Graphic3d_ZLayerId
  • GetIndexes(theIndexU: Graphic3d_ZLayerId, theIndexV: Graphic3d_ZLayerId): void
  • GetRangeIndexUDeeper(theNbSampleU: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • GetRangeIndexVDeeper(theNbSampleV: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • GetRangeU(theFirstU: number, theLastU: number, theNbSampleU: Graphic3d_ZLayerId): IntTools_Range
  • GetRangeV(theFirstV: number, theLastV: number, theNbSampleV: Graphic3d_ZLayerId): IntTools_Range
  • SetDepthU(theDepthU: Graphic3d_ZLayerId): void
  • SetDepthV(theDepthV: Graphic3d_ZLayerId): void
  • SetIndexU(theIndexU: Graphic3d_ZLayerId): void
  • SetIndexV(theIndexV: Graphic3d_ZLayerId): void
  • SetIndexes(theIndexU: Graphic3d_ZLayerId, theIndexV: Graphic3d_ZLayerId): void
  • delete(): void

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