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Constructors

Methods

  • AddFlag(name: string): Graphic3d_ZLayerId
  • AddSomeFlags(more: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • CFalse(item: Graphic3d_ZLayerId, flag: Graphic3d_ZLayerId): boolean
  • Parameters

    • item: Graphic3d_ZLayerId
    • flag: Graphic3d_ZLayerId

    Returns boolean

  • CTrue(item: Graphic3d_ZLayerId, flag: Graphic3d_ZLayerId): boolean
  • Parameters

    • item: Graphic3d_ZLayerId
    • flag: Graphic3d_ZLayerId

    Returns boolean

  • Clear(): void
  • FlagName(num: Graphic3d_ZLayerId): string
  • FlagNumber(name: string): Graphic3d_ZLayerId
  • Init(val: boolean, flag: Graphic3d_ZLayerId): void
  • Initialize_1(nbitems: Graphic3d_ZLayerId, resflags: Graphic3d_ZLayerId): void
  • Length(): Graphic3d_ZLayerId
  • NbFlags(): Graphic3d_ZLayerId
  • RemoveFlag(num: Graphic3d_ZLayerId): boolean
  • Reservate(moreflags: Graphic3d_ZLayerId): void
  • SetFalse(item: Graphic3d_ZLayerId, flag: Graphic3d_ZLayerId): void
  • SetFlagName(num: Graphic3d_ZLayerId, name: string): boolean
  • SetLength(nbitems: Graphic3d_ZLayerId): void
  • SetTrue(item: Graphic3d_ZLayerId, flag: Graphic3d_ZLayerId): void
  • SetValue(item: Graphic3d_ZLayerId, val: boolean, flag: Graphic3d_ZLayerId): void
  • Parameters

    • item: Graphic3d_ZLayerId
    • val: boolean
    • flag: Graphic3d_ZLayerId

    Returns void

  • Value(item: Graphic3d_ZLayerId, flag: Graphic3d_ZLayerId): boolean
  • Parameters

    • item: Graphic3d_ZLayerId
    • flag: Graphic3d_ZLayerId

    Returns boolean

  • delete(): void

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