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Hierarchy

Index

Constructors

Methods

  • Add(ref: Graphic3d_ZLayerId): void
  • AdjustSize(margin: Graphic3d_ZLayerId): void
  • Clear(): void
  • Initialize(nbe: Graphic3d_ZLayerId): void
  • IsRedefined(num: Graphic3d_ZLayerId): boolean
  • Length(): Graphic3d_ZLayerId
  • NbEntities(): Graphic3d_ZLayerId
  • Number(): Graphic3d_ZLayerId
  • Remove(num: Graphic3d_ZLayerId): boolean
  • Reservate(count: Graphic3d_ZLayerId): void
  • SetNbEntities(nbe: Graphic3d_ZLayerId): void
  • SetNumber(number: Graphic3d_ZLayerId): void
  • SetRedefined(mode: boolean): void
  • Value(num: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • delete(): void

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