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OpenCascade.js - v2.0.0-beta.533428a
MAT_Bisector
Class MAT_Bisector
Hierarchy
Standard_Transient
MAT_Bisector
Index
Constructors
constructor
Methods
Add
Bisector
Bisector
Number_
1
Bisector
Number_
2
Decrement
Ref
Counter
Delete
Dist
Issue
Point_
1
Dist
Issue
Point_
2
Dump
Dynamic
Type
End
Point_
1
End
Point_
2
First
Bisector
First
Edge_
1
First
Edge_
2
First
Parameter_
1
First
Parameter_
2
First
Vector_
1
First
Vector_
2
Get
Ref
Count
Increment
Ref
Counter
Index
Number_
1
Index
Number_
2
Is
Instance_
1
Is
Instance_
2
Is
Kind_
1
Is
Kind_
2
Issue
Point_
1
Issue
Point_
2
Last
Bisector
List
Second
Edge_
1
Second
Edge_
2
Second
Parameter_
1
Second
Parameter_
2
Second
Vector_
1
Second
Vector_
2
Sense_
1
Sense_
2
This
delete
get_
type_
descriptor
get_
type_
name
Constructors
constructor
new MAT_
Bisector
(
)
:
MAT_Bisector
Returns
MAT_Bisector
Methods
Add
Bisector
Add
Bisector
(
abisector
:
Handle_MAT_Bisector
)
:
void
Parameters
abisector:
Handle_MAT_Bisector
Returns
void
Bisector
Number_
1
Bisector
Number_
1
(
anumber
:
Graphic3d_ZLayerId
)
:
void
Parameters
anumber:
Graphic3d_ZLayerId
Returns
void
Bisector
Number_
2
Bisector
Number_
2
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Decrement
Ref
Counter
Decrement
Ref
Counter
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Delete
Delete
(
)
:
void
Returns
void
Dist
Issue
Point_
1
Dist
Issue
Point_
1
(
areal
:
number
)
:
void
Parameters
areal:
number
Returns
void
Dist
Issue
Point_
2
Dist
Issue
Point_
2
(
)
:
number
Returns
number
Dump
Dump
(
ashift
:
Graphic3d_ZLayerId
, alevel
:
Graphic3d_ZLayerId
)
:
void
Parameters
ashift:
Graphic3d_ZLayerId
alevel:
Graphic3d_ZLayerId
Returns
void
Dynamic
Type
Dynamic
Type
(
)
:
Handle_Standard_Type
Returns
Handle_Standard_Type
End
Point_
1
End
Point_
1
(
apoint
:
Graphic3d_ZLayerId
)
:
void
Parameters
apoint:
Graphic3d_ZLayerId
Returns
void
End
Point_
2
End
Point_
2
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
First
Bisector
First
Bisector
(
)
:
Handle_MAT_Bisector
Returns
Handle_MAT_Bisector
First
Edge_
1
First
Edge_
1
(
anedge
:
Handle_MAT_Edge
)
:
void
Parameters
anedge:
Handle_MAT_Edge
Returns
void
First
Edge_
2
First
Edge_
2
(
)
:
Handle_MAT_Edge
Returns
Handle_MAT_Edge
First
Parameter_
1
First
Parameter_
1
(
aparameter
:
number
)
:
void
Parameters
aparameter:
number
Returns
void
First
Parameter_
2
First
Parameter_
2
(
)
:
number
Returns
number
First
Vector_
1
First
Vector_
1
(
avector
:
Graphic3d_ZLayerId
)
:
void
Parameters
avector:
Graphic3d_ZLayerId
Returns
void
First
Vector_
2
First
Vector_
2
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Get
Ref
Count
Get
Ref
Count
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Increment
Ref
Counter
Increment
Ref
Counter
(
)
:
void
Returns
void
Index
Number_
1
Index
Number_
1
(
anumber
:
Graphic3d_ZLayerId
)
:
void
Parameters
anumber:
Graphic3d_ZLayerId
Returns
void
Index
Number_
2
Index
Number_
2
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Is
Instance_
1
Is
Instance_
1
(
theType
:
Handle_Standard_Type
)
:
boolean
Parameters
theType:
Handle_Standard_Type
Returns
boolean
Is
Instance_
2
Is
Instance_
2
(
theTypeName
:
string
)
:
boolean
Parameters
theTypeName:
string
Returns
boolean
Is
Kind_
1
Is
Kind_
1
(
theType
:
Handle_Standard_Type
)
:
boolean
Parameters
theType:
Handle_Standard_Type
Returns
boolean
Is
Kind_
2
Is
Kind_
2
(
theTypeName
:
string
)
:
boolean
Parameters
theTypeName:
string
Returns
boolean
Issue
Point_
1
Issue
Point_
1
(
apoint
:
Graphic3d_ZLayerId
)
:
void
Parameters
apoint:
Graphic3d_ZLayerId
Returns
void
Issue
Point_
2
Issue
Point_
2
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Last
Bisector
Last
Bisector
(
)
:
Handle_MAT_Bisector
Returns
Handle_MAT_Bisector
List
List
(
)
:
Handle_MAT_ListOfBisector
Returns
Handle_MAT_ListOfBisector
Second
Edge_
1
Second
Edge_
1
(
anedge
:
Handle_MAT_Edge
)
:
void
Parameters
anedge:
Handle_MAT_Edge
Returns
void
Second
Edge_
2
Second
Edge_
2
(
)
:
Handle_MAT_Edge
Returns
Handle_MAT_Edge
Second
Parameter_
1
Second
Parameter_
1
(
aparameter
:
number
)
:
void
Parameters
aparameter:
number
Returns
void
Second
Parameter_
2
Second
Parameter_
2
(
)
:
number
Returns
number
Second
Vector_
1
Second
Vector_
1
(
avector
:
Graphic3d_ZLayerId
)
:
void
Parameters
avector:
Graphic3d_ZLayerId
Returns
void
Second
Vector_
2
Second
Vector_
2
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Sense_
1
Sense_
1
(
asense
:
number
)
:
void
Parameters
asense:
number
Returns
void
Sense_
2
Sense_
2
(
)
:
number
Returns
number
This
This
(
)
:
Standard_Transient
Returns
Standard_Transient
delete
delete
(
)
:
void
Returns
void
Static
get_
type_
descriptor
get_
type_
descriptor
(
)
:
Handle_Standard_Type
Returns
Handle_Standard_Type
Static
get_
type_
name
get_
type_
name
(
)
:
number
Returns
number
Exports
MAT_
Bisector
constructor
Add
Bisector
Bisector
Number_
1
Bisector
Number_
2
Decrement
Ref
Counter
Delete
Dist
Issue
Point_
1
Dist
Issue
Point_
2
Dump
Dynamic
Type
End
Point_
1
End
Point_
2
First
Bisector
First
Edge_
1
First
Edge_
2
First
Parameter_
1
First
Parameter_
2
First
Vector_
1
First
Vector_
2
Get
Ref
Count
Increment
Ref
Counter
Index
Number_
1
Index
Number_
2
Is
Instance_
1
Is
Instance_
2
Is
Kind_
1
Is
Kind_
2
Issue
Point_
1
Issue
Point_
2
Last
Bisector
List
Second
Edge_
1
Second
Edge_
2
Second
Parameter_
1
Second
Parameter_
2
Second
Vector_
1
Second
Vector_
2
Sense_
1
Sense_
2
This
delete
get_
type_
descriptor
get_
type_
name
Generated using
TypeDoc