Options
All
  • Public
  • Public/Protected
  • All
Menu

Hierarchy

Index

Constructors

Methods

  • AddNormals(): void
  • Returns void

  • AddUVNodes(): void
  • Returns void

  • Clear(): void
  • Returns void

  • ComputeNormals(): void
  • Returns void

  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Deflection_1(): number
  • Returns number

  • Deflection_2(theDeflection: number): void
  • Parameters

    • theDeflection: number

    Returns void

  • Delete(): void
  • DumpJson(theOStream: Standard_OStream, theDepth: Graphic3d_ZLayerId): void
  • Parameters

    • theOStream: Standard_OStream
    • theDepth: Graphic3d_ZLayerId

    Returns void

  • GetRefCount(): Graphic3d_ZLayerId
  • HasCachedMinMax(): boolean
  • Returns boolean

  • HasDeferredData(): boolean
  • Returns boolean

  • HasGeometry(): boolean
  • Returns boolean

  • HasNormals(): boolean
  • Returns boolean

  • HasUVNodes(): boolean
  • Returns boolean

  • IncrementRefCounter(): void
  • InternalNormals(): any
  • Returns any

  • IsDoublePrecision(): boolean
  • Returns boolean

  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • LoadDeferredData(theFileSystem: any): boolean
  • Parameters

    • theFileSystem: any

    Returns boolean

  • MeshPurpose(): Poly_MeshPurpose
  • Returns Poly_MeshPurpose

  • MinMax(theBox: Bnd_Box, theTrsf: gp_Trsf, theIsAccurate: boolean): boolean
  • Parameters

    Returns boolean

  • NbDeferredNodes(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • NbDeferredTriangles(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • NbNodes(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • NbTriangles(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • Node(theIndex: Graphic3d_ZLayerId): gp_Pnt
  • Parameters

    • theIndex: Graphic3d_ZLayerId

    Returns gp_Pnt

  • Normal_1(theIndex: Graphic3d_ZLayerId): gp_Dir
  • Parameters

    • theIndex: Graphic3d_ZLayerId

    Returns gp_Dir

  • Normal_2(theIndex: Graphic3d_ZLayerId, theVec3: gp_Vec3f): void
  • Parameters

    • theIndex: Graphic3d_ZLayerId
    • theVec3: gp_Vec3f

    Returns void

  • RemoveNormals(): void
  • Returns void

  • RemoveUVNodes(): void
  • Returns void

  • ResizeNodes(theNbNodes: Graphic3d_ZLayerId, theToCopyOld: boolean): void
  • Parameters

    • theNbNodes: Graphic3d_ZLayerId
    • theToCopyOld: boolean

    Returns void

  • ResizeTriangles(theNbTriangles: Graphic3d_ZLayerId, theToCopyOld: boolean): void
  • Parameters

    • theNbTriangles: Graphic3d_ZLayerId
    • theToCopyOld: boolean

    Returns void

  • SetCachedMinMax(theBox: Bnd_Box): void
  • Parameters

    Returns void

  • SetDoublePrecision(theIsDouble: boolean): void
  • Parameters

    • theIsDouble: boolean

    Returns void

  • SetMeshPurpose(thePurpose: Poly_MeshPurpose): void
  • Parameters

    • thePurpose: Poly_MeshPurpose

    Returns void

  • SetNode(theIndex: Graphic3d_ZLayerId, thePnt: gp_Pnt): void
  • Parameters

    • theIndex: Graphic3d_ZLayerId
    • thePnt: gp_Pnt

    Returns void

  • SetNormal_1(theIndex: Graphic3d_ZLayerId, theNormal: gp_Vec3f): void
  • Parameters

    • theIndex: Graphic3d_ZLayerId
    • theNormal: gp_Vec3f

    Returns void

  • SetNormal_2(theIndex: Graphic3d_ZLayerId, theNormal: gp_Dir): void
  • Parameters

    • theIndex: Graphic3d_ZLayerId
    • theNormal: gp_Dir

    Returns void

  • SetTriangle(theIndex: Graphic3d_ZLayerId, theTriangle: Poly_Triangle): void
  • Parameters

    Returns void

  • SetUVNode(theIndex: Graphic3d_ZLayerId, thePnt: gp_Pnt2d): void
  • Parameters

    • theIndex: Graphic3d_ZLayerId
    • thePnt: gp_Pnt2d

    Returns void

  • UVNode(theIndex: Graphic3d_ZLayerId): gp_Pnt2d
  • Parameters

    • theIndex: Graphic3d_ZLayerId

    Returns gp_Pnt2d

  • UnloadDeferredData(): boolean
  • Returns boolean

  • UpdateCachedMinMax(): void
  • Returns void

  • delete(): void
  • get_type_name(): number

Generated using TypeDoc