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OpenCascade.js - v2.0.0-beta.533428a
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OpenCascade.js - v2.0.0-beta.533428a
Poly_Triangulation
Class Poly_Triangulation
Hierarchy
Standard_Transient
Poly_Triangulation
Poly_Triangulation_1
Poly_Triangulation_2
Poly_Triangulation_3
Poly_Triangulation_4
Poly_Triangulation_5
RWMesh_TriangulationSource
Index
Constructors
constructor
Methods
Add
Normals
AddUVNodes
Cached
Min
Max
Change
Triangle
Change
Triangles
Clear
Compute
Normals
Copy
Decrement
Ref
Counter
Deflection_
1
Deflection_
2
Delete
Detached
Load
Deferred
Data
Dump
Json
Dynamic
Type
Get
Ref
Count
Has
Cached
Min
Max
Has
Deferred
Data
Has
Geometry
Has
Normals
HasUVNodes
Increment
Ref
Counter
Internal
Nodes
Internal
Normals
Internal
Triangles
InternalUVNodes
Is
Double
Precision
Is
Instance_
1
Is
Instance_
2
Is
Kind_
1
Is
Kind_
2
Load
Deferred
Data
Map
Node
Array
Map
Normal
Array
Map
Triangle
Array
MapUVNode
Array
Mesh
Purpose
Min
Max
Nb
Deferred
Nodes
Nb
Deferred
Triangles
Nb
Nodes
Nb
Triangles
Node
Normal_
1
Normal_
2
Parameters_
1
Parameters_
2
Remove
Normals
RemoveUVNodes
Resize
Nodes
Resize
Triangles
Set
Cached
Min
Max
Set
Double
Precision
Set
Mesh
Purpose
Set
Node
Set
Normal_
1
Set
Normal_
2
Set
Normals
Set
Triangle
SetUVNode
This
Triangle
Triangles
UVNode
Unload
Deferred
Data
Update
Cached
Min
Max
delete
get_
type_
descriptor
get_
type_
name
Constructors
constructor
new
Poly_
Triangulation
(
)
:
Poly_Triangulation
Returns
Poly_Triangulation
Methods
Add
Normals
Add
Normals
(
)
:
void
Returns
void
AddUVNodes
AddUVNodes
(
)
:
void
Returns
void
Cached
Min
Max
Cached
Min
Max
(
)
:
Bnd_Box
Returns
Bnd_Box
Change
Triangle
Change
Triangle
(
theIndex
:
Graphic3d_ZLayerId
)
:
Poly_Triangle
Parameters
theIndex:
Graphic3d_ZLayerId
Returns
Poly_Triangle
Change
Triangles
Change
Triangles
(
)
:
Poly_Array1OfTriangle
Returns
Poly_Array1OfTriangle
Clear
Clear
(
)
:
void
Returns
void
Compute
Normals
Compute
Normals
(
)
:
void
Returns
void
Copy
Copy
(
)
:
Handle_Poly_Triangulation
Returns
Handle_Poly_Triangulation
Decrement
Ref
Counter
Decrement
Ref
Counter
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Deflection_
1
Deflection_
1
(
)
:
number
Returns
number
Deflection_
2
Deflection_
2
(
theDeflection
:
number
)
:
void
Parameters
theDeflection:
number
Returns
void
Delete
Delete
(
)
:
void
Returns
void
Detached
Load
Deferred
Data
Detached
Load
Deferred
Data
(
theFileSystem
:
any
)
:
Handle_Poly_Triangulation
Parameters
theFileSystem:
any
Returns
Handle_Poly_Triangulation
Dump
Json
Dump
Json
(
theOStream
:
Standard_OStream
, theDepth
:
Graphic3d_ZLayerId
)
:
void
Parameters
theOStream:
Standard_OStream
theDepth:
Graphic3d_ZLayerId
Returns
void
Dynamic
Type
Dynamic
Type
(
)
:
Handle_Standard_Type
Returns
Handle_Standard_Type
Get
Ref
Count
Get
Ref
Count
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Has
Cached
Min
Max
Has
Cached
Min
Max
(
)
:
boolean
Returns
boolean
Has
Deferred
Data
Has
Deferred
Data
(
)
:
boolean
Returns
boolean
Has
Geometry
Has
Geometry
(
)
:
boolean
Returns
boolean
Has
Normals
Has
Normals
(
)
:
boolean
Returns
boolean
HasUVNodes
HasUVNodes
(
)
:
boolean
Returns
boolean
Increment
Ref
Counter
Increment
Ref
Counter
(
)
:
void
Returns
void
Internal
Nodes
Internal
Nodes
(
)
:
Poly_ArrayOfNodes
Returns
Poly_ArrayOfNodes
Internal
Normals
Internal
Normals
(
)
:
any
Returns
any
Internal
Triangles
Internal
Triangles
(
)
:
Poly_Array1OfTriangle
Returns
Poly_Array1OfTriangle
InternalUVNodes
InternalUVNodes
(
)
:
Poly_ArrayOfUVNodes
Returns
Poly_ArrayOfUVNodes
Is
Double
Precision
Is
Double
Precision
(
)
:
boolean
Returns
boolean
Is
Instance_
1
Is
Instance_
1
(
theType
:
Handle_Standard_Type
)
:
boolean
Parameters
theType:
Handle_Standard_Type
Returns
boolean
Is
Instance_
2
Is
Instance_
2
(
theTypeName
:
string
)
:
boolean
Parameters
theTypeName:
string
Returns
boolean
Is
Kind_
1
Is
Kind_
1
(
theType
:
Handle_Standard_Type
)
:
boolean
Parameters
theType:
Handle_Standard_Type
Returns
boolean
Is
Kind_
2
Is
Kind_
2
(
theTypeName
:
string
)
:
boolean
Parameters
theTypeName:
string
Returns
boolean
Load
Deferred
Data
Load
Deferred
Data
(
theFileSystem
:
any
)
:
boolean
Parameters
theFileSystem:
any
Returns
boolean
Map
Node
Array
Map
Node
Array
(
)
:
Handle_TColgp_HArray1OfPnt
Returns
Handle_TColgp_HArray1OfPnt
Map
Normal
Array
Map
Normal
Array
(
)
:
Handle_TShort_HArray1OfShortReal
Returns
Handle_TShort_HArray1OfShortReal
Map
Triangle
Array
Map
Triangle
Array
(
)
:
Handle_Poly_HArray1OfTriangle
Returns
Handle_Poly_HArray1OfTriangle
MapUVNode
Array
MapUVNode
Array
(
)
:
Handle_TColgp_HArray1OfPnt2d
Returns
Handle_TColgp_HArray1OfPnt2d
Mesh
Purpose
Mesh
Purpose
(
)
:
Poly_MeshPurpose
Returns
Poly_MeshPurpose
Min
Max
Min
Max
(
theBox
:
Bnd_Box
, theTrsf
:
gp_Trsf
, theIsAccurate
:
boolean
)
:
boolean
Parameters
theBox:
Bnd_Box
theTrsf:
gp_Trsf
theIsAccurate:
boolean
Returns
boolean
Nb
Deferred
Nodes
Nb
Deferred
Nodes
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Nb
Deferred
Triangles
Nb
Deferred
Triangles
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Nb
Nodes
Nb
Nodes
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Nb
Triangles
Nb
Triangles
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Node
Node
(
theIndex
:
Graphic3d_ZLayerId
)
:
gp_Pnt
Parameters
theIndex:
Graphic3d_ZLayerId
Returns
gp_Pnt
Normal_
1
Normal_
1
(
theIndex
:
Graphic3d_ZLayerId
)
:
gp_Dir
Parameters
theIndex:
Graphic3d_ZLayerId
Returns
gp_Dir
Normal_
2
Normal_
2
(
theIndex
:
Graphic3d_ZLayerId
, theVec3
:
gp_Vec3f
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
theVec3:
gp_Vec3f
Returns
void
Parameters_
1
Parameters_
1
(
)
:
Handle_Poly_TriangulationParameters
Returns
Handle_Poly_TriangulationParameters
Parameters_
2
Parameters_
2
(
theParams
:
Handle_Poly_TriangulationParameters
)
:
void
Parameters
theParams:
Handle_Poly_TriangulationParameters
Returns
void
Remove
Normals
Remove
Normals
(
)
:
void
Returns
void
RemoveUVNodes
RemoveUVNodes
(
)
:
void
Returns
void
Resize
Nodes
Resize
Nodes
(
theNbNodes
:
Graphic3d_ZLayerId
, theToCopyOld
:
boolean
)
:
void
Parameters
theNbNodes:
Graphic3d_ZLayerId
theToCopyOld:
boolean
Returns
void
Resize
Triangles
Resize
Triangles
(
theNbTriangles
:
Graphic3d_ZLayerId
, theToCopyOld
:
boolean
)
:
void
Parameters
theNbTriangles:
Graphic3d_ZLayerId
theToCopyOld:
boolean
Returns
void
Set
Cached
Min
Max
Set
Cached
Min
Max
(
theBox
:
Bnd_Box
)
:
void
Parameters
theBox:
Bnd_Box
Returns
void
Set
Double
Precision
Set
Double
Precision
(
theIsDouble
:
boolean
)
:
void
Parameters
theIsDouble:
boolean
Returns
void
Set
Mesh
Purpose
Set
Mesh
Purpose
(
thePurpose
:
Poly_MeshPurpose
)
:
void
Parameters
thePurpose:
Poly_MeshPurpose
Returns
void
Set
Node
Set
Node
(
theIndex
:
Graphic3d_ZLayerId
, thePnt
:
gp_Pnt
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
thePnt:
gp_Pnt
Returns
void
Set
Normal_
1
Set
Normal_
1
(
theIndex
:
Graphic3d_ZLayerId
, theNormal
:
gp_Vec3f
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
theNormal:
gp_Vec3f
Returns
void
Set
Normal_
2
Set
Normal_
2
(
theIndex
:
Graphic3d_ZLayerId
, theNormal
:
gp_Dir
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
theNormal:
gp_Dir
Returns
void
Set
Normals
Set
Normals
(
theNormals
:
Handle_TShort_HArray1OfShortReal
)
:
void
Parameters
theNormals:
Handle_TShort_HArray1OfShortReal
Returns
void
Set
Triangle
Set
Triangle
(
theIndex
:
Graphic3d_ZLayerId
, theTriangle
:
Poly_Triangle
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
theTriangle:
Poly_Triangle
Returns
void
SetUVNode
SetUVNode
(
theIndex
:
Graphic3d_ZLayerId
, thePnt
:
gp_Pnt2d
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
thePnt:
gp_Pnt2d
Returns
void
This
This
(
)
:
Standard_Transient
Returns
Standard_Transient
Triangle
Triangle
(
theIndex
:
Graphic3d_ZLayerId
)
:
Poly_Triangle
Parameters
theIndex:
Graphic3d_ZLayerId
Returns
Poly_Triangle
Triangles
Triangles
(
)
:
Poly_Array1OfTriangle
Returns
Poly_Array1OfTriangle
UVNode
UVNode
(
theIndex
:
Graphic3d_ZLayerId
)
:
gp_Pnt2d
Parameters
theIndex:
Graphic3d_ZLayerId
Returns
gp_Pnt2d
Unload
Deferred
Data
Unload
Deferred
Data
(
)
:
boolean
Returns
boolean
Update
Cached
Min
Max
Update
Cached
Min
Max
(
)
:
void
Returns
void
delete
delete
(
)
:
void
Returns
void
Static
get_
type_
descriptor
get_
type_
descriptor
(
)
:
Handle_Standard_Type
Returns
Handle_Standard_Type
Static
get_
type_
name
get_
type_
name
(
)
:
number
Returns
number
Exports
Poly_
Triangulation
constructor
Add
Normals
AddUVNodes
Cached
Min
Max
Change
Triangle
Change
Triangles
Clear
Compute
Normals
Copy
Decrement
Ref
Counter
Deflection_
1
Deflection_
2
Delete
Detached
Load
Deferred
Data
Dump
Json
Dynamic
Type
Get
Ref
Count
Has
Cached
Min
Max
Has
Deferred
Data
Has
Geometry
Has
Normals
HasUVNodes
Increment
Ref
Counter
Internal
Nodes
Internal
Normals
Internal
Triangles
InternalUVNodes
Is
Double
Precision
Is
Instance_
1
Is
Instance_
2
Is
Kind_
1
Is
Kind_
2
Load
Deferred
Data
Map
Node
Array
Map
Normal
Array
Map
Triangle
Array
MapUVNode
Array
Mesh
Purpose
Min
Max
Nb
Deferred
Nodes
Nb
Deferred
Triangles
Nb
Nodes
Nb
Triangles
Node
Normal_
1
Normal_
2
Parameters_
1
Parameters_
2
Remove
Normals
RemoveUVNodes
Resize
Nodes
Resize
Triangles
Set
Cached
Min
Max
Set
Double
Precision
Set
Mesh
Purpose
Set
Node
Set
Normal_
1
Set
Normal_
2
Set
Normals
Set
Triangle
SetUVNode
This
Triangle
Triangles
UVNode
Unload
Deferred
Data
Update
Cached
Min
Max
delete
get_
type_
descriptor
get_
type_
name
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