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Constructors

Methods

  • Blue(): number
  • Returns number

  • ChangeContrast(theDelta: number): void
  • Parameters

    • theDelta: number

    Returns void

  • ChangeIntensity(theDelta: number): void
  • Parameters

    • theDelta: number

    Returns void

  • DumpJson(theOStream: Standard_OStream, theDepth: Graphic3d_ZLayerId): void
  • Parameters

    • theOStream: Standard_OStream
    • theDepth: Graphic3d_ZLayerId

    Returns void

  • Green(): number
  • Returns number

  • Hue(): number
  • Returns number

  • InitFromJson(theSStream: Standard_SStream, theStreamPos: Graphic3d_ZLayerId): boolean
  • Parameters

    • theSStream: Standard_SStream
    • theStreamPos: Graphic3d_ZLayerId

    Returns boolean

  • Light(): number
  • Returns number

  • Red(): number
  • Returns number

  • Rgb(): any
  • Returns any

  • Saturation(): number
  • Returns number

  • delete(): void
  • Returns void

  • Argb2color(theARGB: Graphic3d_ZLayerId, theColor: Quantity_Color): void
  • Parameters

    Returns void

  • Color2argb(theColor: Quantity_Color, theARGB: Graphic3d_ZLayerId): void
  • Parameters

    Returns void

  • ColorFromHex(theHexColorString: string, theColor: Quantity_Color): boolean
  • Parameters

    Returns boolean

  • ColorFromName_2(theColorNameString: string, theColor: Quantity_Color): boolean
  • Parameters

    Returns boolean

  • ColorToHex(theColor: Quantity_Color, theToPrefixHash: boolean): XCAFDoc_PartId
  • Parameters

    Returns XCAFDoc_PartId

  • Convert_HLS_To_LinearRGB(theHls: NCollection_Vec3<float>): any
  • Parameters

    • theHls: NCollection_Vec3<float>

    Returns any

  • Convert_HLS_To_sRGB(theHls: NCollection_Vec3<float>): any
  • Parameters

    • theHls: NCollection_Vec3<float>

    Returns any

  • Convert_Lab_To_Lch(theLab: NCollection_Vec3<float>): any
  • Parameters

    • theLab: NCollection_Vec3<float>

    Returns any

  • Convert_Lab_To_LinearRGB(theLab: NCollection_Vec3<float>): any
  • Parameters

    • theLab: NCollection_Vec3<float>

    Returns any

  • Convert_Lch_To_Lab(theLch: NCollection_Vec3<float>): any
  • Parameters

    • theLch: NCollection_Vec3<float>

    Returns any

  • Convert_LinearRGB_To_HLS(theRgb: NCollection_Vec3<float>): any
  • Parameters

    • theRgb: NCollection_Vec3<float>

    Returns any

  • Convert_LinearRGB_To_Lab(theRgb: NCollection_Vec3<float>): any
  • Parameters

    • theRgb: NCollection_Vec3<float>

    Returns any

  • Convert_LinearRGB_To_sRGB_1(theLinearValue: number): number
  • Parameters

    • theLinearValue: number

    Returns number

  • Convert_LinearRGB_To_sRGB_2(theLinearValue: number): number
  • Parameters

    • theLinearValue: number

    Returns number

  • Convert_LinearRGB_To_sRGB_approx22_1(theLinearValue: number): number
  • Parameters

    • theLinearValue: number

    Returns number

  • Convert_LinearRGB_To_sRGB_approx22_2(theRGB: NCollection_Vec3<float>): any
  • Parameters

    • theRGB: NCollection_Vec3<float>

    Returns any

  • Convert_sRGB_To_HLS(theRgb: NCollection_Vec3<float>): any
  • Parameters

    • theRgb: NCollection_Vec3<float>

    Returns any

  • Convert_sRGB_To_LinearRGB_1(thesRGBValue: number): number
  • Parameters

    • thesRGBValue: number

    Returns number

  • Convert_sRGB_To_LinearRGB_2(thesRGBValue: number): number
  • Parameters

    • thesRGBValue: number

    Returns number

  • Convert_sRGB_To_LinearRGB_approx22_1(thesRGBValue: number): number
  • Parameters

    • thesRGBValue: number

    Returns number

  • Convert_sRGB_To_LinearRGB_approx22_2(theRGB: NCollection_Vec3<float>): any
  • Parameters

    • theRGB: NCollection_Vec3<float>

    Returns any

  • Epsilon(): number
  • Returns number

  • HlsRgb(theH: number, theL: number, theS: number, theR: number, theG: number, theB: number): void
  • Parameters

    • theH: number
    • theL: number
    • theS: number
    • theR: number
    • theG: number
    • theB: number

    Returns void

  • RgbHls(theR: number, theG: number, theB: number, theH: number, theL: number, theS: number): void
  • Parameters

    • theR: number
    • theG: number
    • theB: number
    • theH: number
    • theL: number
    • theS: number

    Returns void

  • SetEpsilon(theEpsilon: number): void
  • Parameters

    • theEpsilon: number

    Returns void

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