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Hierarchy

Index

Constructors

Methods

  • AddNode(thePnt: gp_XYZ): Graphic3d_ZLayerId
  • Parameters

    Returns Graphic3d_ZLayerId

  • AddTriangle(theN1: Graphic3d_ZLayerId, theN2: Graphic3d_ZLayerId, theN3: Graphic3d_ZLayerId): void
  • Parameters

    • theN1: Graphic3d_ZLayerId
    • theN2: Graphic3d_ZLayerId
    • theN3: Graphic3d_ZLayerId

    Returns void

  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Delete(): void
  • GetRefCount(): Graphic3d_ZLayerId
  • IncrementRefCounter(): void
  • IsAscii(theStream: Standard_IStream, isSeekgAvailable: boolean): boolean
  • Parameters

    • theStream: Standard_IStream
    • isSeekgAvailable: boolean

    Returns boolean

  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • MergeAngle(): number
  • Returns number

  • MergeTolerance(): number
  • Returns number

  • SetMergeAngle(theAngleRad: number): void
  • Parameters

    • theAngleRad: number

    Returns void

  • SetMergeTolerance(theTolerance: number): void
  • Parameters

    • theTolerance: number

    Returns void

  • delete(): void
  • get_type_name(): number

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