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Constructors

Methods

  • ActiveOwners(theOwners: AIS_NListOfEntityOwner): void
  • Parameters

    • theOwners: AIS_NListOfEntityOwner

    Returns void

  • AllowOverlapDetection(theIsToAllow: boolean): void
  • Parameters

    • theIsToAllow: boolean

    Returns void

  • Clear(): void
  • Returns void

  • ClearPicked(): void
  • Returns void

  • CustomPixelTolerance(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Delete(): void
  • DepthTolerance(): number
  • Returns number

  • DumpJson(theOStream: Standard_OStream, theDepth: Graphic3d_ZLayerId): void
  • Parameters

    • theOStream: Standard_OStream
    • theDepth: Graphic3d_ZLayerId

    Returns void

  • EntitySetBuilder(): any
  • Returns any

  • GetRefCount(): Graphic3d_ZLayerId
  • IncrementRefCounter(): void
  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • NbPicked(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • Pick_1(theXPix: Graphic3d_ZLayerId, theYPix: Graphic3d_ZLayerId, theView: Handle_V3d_View): void
  • Parameters

    • theXPix: Graphic3d_ZLayerId
    • theYPix: Graphic3d_ZLayerId
    • theView: Handle_V3d_View

    Returns void

  • Pick_2(theXPMin: Graphic3d_ZLayerId, theYPMin: Graphic3d_ZLayerId, theXPMax: Graphic3d_ZLayerId, theYPMax: Graphic3d_ZLayerId, theView: Handle_V3d_View): void
  • Parameters

    • theXPMin: Graphic3d_ZLayerId
    • theYPMin: Graphic3d_ZLayerId
    • theXPMax: Graphic3d_ZLayerId
    • theYPMax: Graphic3d_ZLayerId
    • theView: Handle_V3d_View

    Returns void

  • PickedPoint(theRank: Graphic3d_ZLayerId): gp_Pnt
  • Parameters

    • theRank: Graphic3d_ZLayerId

    Returns gp_Pnt

  • PixelTolerance(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • RebuildObjectsTree(theIsForce: boolean): void
  • Parameters

    • theIsForce: boolean

    Returns void

  • ResetSelectionActivationStatus(): void
  • Returns void

  • Sensitivity(): number
  • Returns number

  • SetEntitySetBuilder(theBuilder: any): void
  • Parameters

    • theBuilder: any

    Returns void

  • SetPickClosest(theToPreferClosest: boolean): void
  • Parameters

    • theToPreferClosest: boolean

    Returns void

  • SetPixelTolerance(theTolerance: Graphic3d_ZLayerId): void
  • Parameters

    • theTolerance: Graphic3d_ZLayerId

    Returns void

  • SetToPrebuildBVH(theToPrebuild: boolean, theThreadsNum: Graphic3d_ZLayerId): void
  • Parameters

    • theToPrebuild: boolean
    • theThreadsNum: Graphic3d_ZLayerId

    Returns void

  • SortResult(): void
  • Returns void

  • ToPickClosest(): boolean
  • Returns boolean

  • ToPrebuildBVH(): boolean
  • Returns boolean

  • WaitForBVHBuild(): void
  • Returns void

  • delete(): void
  • get_type_name(): number

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