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Methods

  • CheckContours(prec: number): boolean
  • Parameters

    • prec: number

    Returns boolean

  • CheckNotches_1(prec: number): boolean
  • Parameters

    • prec: number

    Returns boolean

  • CheckNotches_3(freebound: TopoDS_Wire, num: Graphic3d_ZLayerId, notch: TopoDS_Wire, distMax: number, prec: number): boolean
  • Parameters

    Returns boolean

  • DispatchBounds(): boolean
  • Returns boolean

  • Init_1(shape: TopoDS_Shape, tolerance: number, splitclosed: boolean, splitopen: boolean): void
  • Parameters

    • shape: TopoDS_Shape
    • tolerance: number
    • splitclosed: boolean
    • splitopen: boolean

    Returns void

  • Init_2(shape: TopoDS_Shape, splitclosed: boolean, splitopen: boolean): void
  • Parameters

    Returns void

  • IsLoaded(): boolean
  • Returns boolean

  • NbClosedFreeBounds(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • NbFreeBounds(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • NbOpenFreeBounds(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • Perform(): boolean
  • Returns boolean

  • Tolerance(): number
  • Returns number

  • delete(): void
  • Returns void

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