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Constructors

Methods

  • CheckClosed(prec: number): boolean
  • CheckConnected_1(prec: number): boolean
  • CheckConnected_2(num: Graphic3d_ZLayerId, prec: number): boolean
  • CheckCurveGap(num: Graphic3d_ZLayerId): boolean
  • CheckCurveGaps(): boolean
  • CheckDegenerated_1(): boolean
  • CheckDegenerated_2(num: Graphic3d_ZLayerId, dgnr1: gp_Pnt2d, dgnr2: gp_Pnt2d): boolean
  • CheckDegenerated_3(num: Graphic3d_ZLayerId): boolean
  • CheckEdgeCurves(): boolean
  • CheckGap2d(num: Graphic3d_ZLayerId): boolean
  • CheckGap3d(num: Graphic3d_ZLayerId): boolean
  • CheckGaps2d(): boolean
  • CheckGaps3d(): boolean
  • CheckIntersectingEdges_2(num: Graphic3d_ZLayerId): boolean
  • CheckIntersectingEdges_4(num1: Graphic3d_ZLayerId, num2: Graphic3d_ZLayerId): boolean
  • CheckLacking_1(): boolean
  • CheckLacking_2(num: Graphic3d_ZLayerId, Tolerance: number, p2d1: gp_Pnt2d, p2d2: gp_Pnt2d): boolean
  • CheckLacking_3(num: Graphic3d_ZLayerId, Tolerance: number): boolean
  • CheckNotchedEdges(num: Graphic3d_ZLayerId, shortNum: Graphic3d_ZLayerId, param: number, Tolerance: number): boolean
  • CheckOrder_1(isClosed: boolean, mode3d: boolean): boolean
  • CheckOuterBound(APIMake: boolean): boolean
  • CheckSeam_2(num: Graphic3d_ZLayerId): boolean
  • CheckSelfIntersectingEdge_2(num: Graphic3d_ZLayerId): boolean
  • CheckSelfIntersection(): boolean
  • CheckShapeConnect_1(shape: TopoDS_Shape, prec: number): boolean
  • CheckShapeConnect_2(tailhead: number, tailtail: number, headtail: number, headhead: number, shape: TopoDS_Shape, prec: number): boolean
  • CheckSmall_1(precsmall: number): boolean
  • CheckSmall_2(num: Graphic3d_ZLayerId, precsmall: number): boolean
  • ClearStatuses(): void
  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Delete(): void
  • GetRefCount(): Graphic3d_ZLayerId
  • IncrementRefCounter(): void
  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • IsLoaded(): boolean
  • IsReady(): boolean
  • MaxDistance2d(): number
  • MaxDistance3d(): number
  • MinDistance2d(): number
  • MinDistance3d(): number
  • NbEdges(): Graphic3d_ZLayerId
  • Perform(): boolean
  • Precision(): number
  • SetPrecision(precision: number): void
  • delete(): void
  • get_type_name(): number

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