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Hierarchy

Index

Constructors

Methods

  • ComesFromDecomposition(): boolean
  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Delete(): void
  • DumpJson(theOStream: Standard_OStream, theDepth: Graphic3d_ZLayerId): void
  • GetRefCount(): Graphic3d_ZLayerId
  • HandleMouseClick(thePoint: OpenGl_Vec2i, theButton: Aspect_VKeyMouse, theModifiers: Aspect_VKeyFlags, theIsDoubleClick: boolean): boolean
  • HasHilightMode(): boolean
  • Returns boolean

  • HasLocation(): boolean
  • HasSelectable(): boolean
  • HasShape(): boolean
  • Returns boolean

  • HilightMode(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • IncrementRefCounter(): void
  • IsAutoHilight(): boolean
  • IsForcedHilight(): boolean
  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • IsSelected(): boolean
  • Priority(): Graphic3d_ZLayerId
  • ResetHilightMode(): void
  • Returns void

  • SetComesFromDecomposition(theIsFromDecomposition: boolean): void
  • SetHilightMode(theMode: Graphic3d_ZLayerId): void
  • Parameters

    • theMode: Graphic3d_ZLayerId

    Returns void

  • SetPriority(thePriority: Graphic3d_ZLayerId): void
  • SetSelected(theIsSelected: boolean): void
  • SetZLayer(theLayerId: Graphic3d_ZLayerId): void
  • Set_2(thePriority: Graphic3d_ZLayerId): void
  • State_1(): Graphic3d_ZLayerId
  • State_2(theStatus: Graphic3d_ZLayerId): void
  • delete(): void
  • get_type_name(): number

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