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Hierarchy

Index

Constructors

Methods

  • Clean(): void
  • Returns void

  • Clear(): void
  • Returns void

  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Delete(): void
  • ErrorHandle(): boolean
  • Returns boolean

  • GetRefCount(): Graphic3d_ZLayerId
  • IncrementRefCounter(): void
  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • IsLooping(alevel: Graphic3d_ZLayerId): boolean
  • Parameters

    • alevel: Graphic3d_ZLayerId

    Returns boolean

  • NbMapped(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • NbRoots(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • NestingLevel(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • ResetNestingLevel(): void
  • Returns void

  • Resize(nb: Graphic3d_ZLayerId): void
  • Parameters

    • nb: Graphic3d_ZLayerId

    Returns void

  • SetErrorHandle(err: boolean): void
  • Parameters

    • err: boolean

    Returns void

  • SetRootManagement(stat: boolean): void
  • Parameters

    • stat: boolean

    Returns void

  • SetTraceLevel(tracelev: Graphic3d_ZLayerId): void
  • Parameters

    • tracelev: Graphic3d_ZLayerId

    Returns void

  • TraceLevel(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • delete(): void
  • get_type_name(): number

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