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Constructors

Methods

  • Angle(): number
  • Attenuation(theConstAttenuation: number, theLinearAttenuation: number): void
  • Concentration(): number
  • ConstAttenuation(): number
  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Delete(): void
  • Direction_2(theVx: number, theVy: number, theVz: number): void
  • DumpJson(theOStream: Standard_OStream, theDepth: Graphic3d_ZLayerId): void
  • GetId(): XCAFDoc_PartId
  • GetRefCount(): Graphic3d_ZLayerId
  • HasRange(): boolean
  • Headlight(): boolean
  • IncrementRefCounter(): void
  • Intensity(): number
  • IsEnabled(): boolean
  • IsHeadlight(): boolean
  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • LinearAttenuation(): number
  • Name(): XCAFDoc_PartId
  • PackedColor(): OpenGl_Vec4
  • PackedDirection(): OpenGl_Vec3
  • PackedDirectionRange(): OpenGl_Vec4
  • PackedParams(): OpenGl_Vec4
  • Position_2(theX: number, theY: number, theZ: number): void
  • Range(): number
  • Revision(): Standard_ThreadId
  • SetAngle(theAngle: number): void
  • SetAttenuation(theConstAttenuation: number, theLinearAttenuation: number): void
  • SetCastShadows(theToCast: boolean): void
  • SetConcentration(theConcentration: number): void
  • SetDirection_1(theDir: gp_Dir): void
  • SetDirection_2(theVx: number, theVy: number, theVz: number): void
  • SetDisplayPosition(thePosition: gp_Pnt): void
  • SetEnabled(theIsOn: boolean): void
  • SetHeadlight(theValue: boolean): void
  • SetIntensity(theValue: number): void
  • SetName(theName: XCAFDoc_PartId): void
  • SetPosition_1(thePosition: gp_Pnt): void
  • SetPosition_2(theX: number, theY: number, theZ: number): void
  • SetRange(theValue: number): void
  • SetSmoothAngle(theValue: number): void
  • SetSmoothRadius(theValue: number): void
  • Smoothness(): number
  • ToCastShadows(): boolean
  • Type(): V3d_TypeOfLight
  • delete(): void
  • get_type_name(): number

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