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Hierarchy

Index

Constructors

  • new VrmlData_Cone_2(theScene: VrmlData_Scene, theName: number, theBottomRadius: number, theHeight: number): VrmlData_Cone_2

Methods

  • BottomRadius(): number
  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Delete(): void
  • GetRefCount(): Graphic3d_ZLayerId
  • HasBottom(): boolean
  • HasSide(): boolean
  • Height(): number
  • IncrementRefCounter(): void
  • IsDefault(): boolean
  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • Name(): number
  • SetBottomRadius(theRadius: number): void
  • SetFaces(hasBottom: boolean, hasSide: boolean): void
  • SetHeight(theHeight: number): void
  • delete(): void
  • GlobalIndent(): Graphic3d_ZLayerId
  • get_type_name(): number

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