Methods
Coord_1
- Coord_1(theIndex: Graphic3d_ZLayerId): number
Parameters
theIndex: Graphic3d_ZLayerId
Returns number
Coord_2
- Coord_2(theXv: number, theYv: number): void
Parameters
theXv: number
theYv: number
Returns void
CrossMagnitude
- CrossMagnitude(theRight: gp_Vec2d): number
CrossSquareMagnitude
- CrossSquareMagnitude(theRight: gp_Vec2d): number
Divide
- Divide(theScalar: number): void
IsEqual
- IsEqual(theOther: gp_Vec2d, theLinearTolerance: number, theAngularTolerance: number): boolean
Parameters
theLinearTolerance: number
theAngularTolerance: number
Returns boolean
IsNormal
- IsNormal(theOther: gp_Vec2d, theAngularTolerance: number): boolean
Parameters
theAngularTolerance: number
Returns boolean
IsOpposite
- IsOpposite(theOther: gp_Vec2d, theAngularTolerance: number): boolean
Parameters
theAngularTolerance: number
Returns boolean
IsParallel
- IsParallel(theOther: gp_Vec2d, theAngularTolerance: number): boolean
Parameters
theAngularTolerance: number
Returns boolean
Multiply
- Multiply(theScalar: number): void
Rotate
- Rotate(theAng: number): void
Scale
- Scale(theS: number): void
SetCoord_1
- SetCoord_1(theIndex: Graphic3d_ZLayerId, theXi: number): void
Parameters
theIndex: Graphic3d_ZLayerId
theXi: number
Returns void
SetCoord_2
- SetCoord_2(theXv: number, theYv: number): void
Parameters
theXv: number
theYv: number
Returns void
SetLinearForm_1
Parameters
theA1: number
theA2: number
Returns void
SetLinearForm_2
- SetLinearForm_2(theA1: number, theV1: gp_Vec2d, theA2: number, theV2: gp_Vec2d): void
Parameters
theA1: number
theA2: number
Returns void
SetXY
- SetXY(theCoord: gp_XY): void
SquareMagnitude
- SquareMagnitude(): number