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Hierarchy

Index

Constructors

  • new gp_Vec2d_4(theXv: number, theYv: number): gp_Vec2d_4

Methods

  • Coord_1(theIndex: Graphic3d_ZLayerId): number
  • Parameters

    • theIndex: Graphic3d_ZLayerId

    Returns number

  • Coord_2(theXv: number, theYv: number): void
  • Parameters

    • theXv: number
    • theYv: number

    Returns void

  • CrossMagnitude(theRight: gp_Vec2d): number
  • CrossSquareMagnitude(theRight: gp_Vec2d): number
  • Divide(theScalar: number): void
  • IsEqual(theOther: gp_Vec2d, theLinearTolerance: number, theAngularTolerance: number): boolean
  • Parameters

    • theOther: gp_Vec2d
    • theLinearTolerance: number
    • theAngularTolerance: number

    Returns boolean

  • IsNormal(theOther: gp_Vec2d, theAngularTolerance: number): boolean
  • IsOpposite(theOther: gp_Vec2d, theAngularTolerance: number): boolean
  • IsParallel(theOther: gp_Vec2d, theAngularTolerance: number): boolean
  • Magnitude(): number
  • Multiply(theScalar: number): void
  • Normalize(): void
  • Reverse(): void
  • Rotate(theAng: number): void
  • Scale(theS: number): void
  • SetCoord_1(theIndex: Graphic3d_ZLayerId, theXi: number): void
  • Parameters

    • theIndex: Graphic3d_ZLayerId
    • theXi: number

    Returns void

  • SetCoord_2(theXv: number, theYv: number): void
  • SetLinearForm_2(theA1: number, theV1: gp_Vec2d, theA2: number, theV2: gp_Vec2d): void
  • SetX(theX: number): void
  • Parameters

    • theX: number

    Returns void

  • SetXY(theCoord: gp_XY): void
  • SetY(theY: number): void
  • Parameters

    • theY: number

    Returns void

  • SquareMagnitude(): number
  • X(): number
  • Y(): number
  • delete(): void

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