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Hierarchy

Index

Constructors

Methods

  • Contains(theTriangleId: Graphic3d_ZLayerId, theVertex: BRepMesh_Vertex, theSqTolerance: number, theEdgeOn: Graphic3d_ZLayerId): boolean
  • Parameters

    • theTriangleId: Graphic3d_ZLayerId
    • theVertex: BRepMesh_Vertex
    • theSqTolerance: number
    • theEdgeOn: Graphic3d_ZLayerId

    Returns boolean

  • FreeEdges(): any
  • Returns any

  • Frontier(): any
  • Returns any

  • Init(theVertices: any): void
  • Parameters

    • theVertices: any

    Returns void

  • InitCirclesTool(theCellsCountU: Graphic3d_ZLayerId, theCellsCountV: Graphic3d_ZLayerId): void
  • Parameters

    • theCellsCountU: Graphic3d_ZLayerId
    • theCellsCountV: Graphic3d_ZLayerId

    Returns void

  • InternalEdges(): any
  • Returns any

  • ProcessConstraints(): void
  • Returns void

  • RemoveAuxElements(): void
  • Returns void

  • Result(): any
  • Returns any

  • SetAuxVertices(theSupVert: any): void
  • Parameters

    • theSupVert: any

    Returns void

  • UseEdge(theEdge: Graphic3d_ZLayerId): boolean
  • Parameters

    • theEdge: Graphic3d_ZLayerId

    Returns boolean

  • delete(): void
  • Returns void

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