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Hierarchy

Index

Constructors

  • new BRepMesh_Delaun_1(theOldMesh: any, theCellsCountU: Graphic3d_ZLayerId, theCellsCountV: Graphic3d_ZLayerId, isFillCircles: boolean): BRepMesh_Delaun_1

Methods

  • Contains(theTriangleId: Graphic3d_ZLayerId, theVertex: BRepMesh_Vertex, theSqTolerance: number, theEdgeOn: Graphic3d_ZLayerId): boolean
  • FreeEdges(): any
  • Frontier(): any
  • Init(theVertices: any): void
  • InitCirclesTool(theCellsCountU: Graphic3d_ZLayerId, theCellsCountV: Graphic3d_ZLayerId): void
  • InternalEdges(): any
  • ProcessConstraints(): void
  • RemoveAuxElements(): void
  • Result(): any
  • SetAuxVertices(theSupVert: any): void
  • UseEdge(theEdge: Graphic3d_ZLayerId): boolean
  • delete(): void

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