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Constructors

  • new Graphic3d_ArrayOfQuadrangles_2(theMaxVertexs: Graphic3d_ZLayerId, theMaxEdges: Graphic3d_ZLayerId, theHasVNormals: boolean, theHasVColors: boolean, theHasVTexels: boolean): Graphic3d_ArrayOfQuadrangles_2

Methods

  • AddBound_1(theEdgeNumber: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • AddBound_2(theEdgeNumber: Graphic3d_ZLayerId, theBColor: Quantity_Color): Graphic3d_ZLayerId
  • AddBound_3(theEdgeNumber: Graphic3d_ZLayerId, theR: number, theG: number, theB: number): Graphic3d_ZLayerId
  • AddEdge(theVertexIndex: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • AddEdges_1(theVertexIndex1: Graphic3d_ZLayerId, theVertexIndex2: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • AddEdges_2(theVertexIndex1: Graphic3d_ZLayerId, theVertexIndex2: Graphic3d_ZLayerId, theVertexIndex3: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • Parameters

    • theVertexIndex1: Graphic3d_ZLayerId
    • theVertexIndex2: Graphic3d_ZLayerId
    • theVertexIndex3: Graphic3d_ZLayerId

    Returns Graphic3d_ZLayerId

  • AddEdges_3(theVertexIndex1: Graphic3d_ZLayerId, theVertexIndex2: Graphic3d_ZLayerId, theVertexIndex3: Graphic3d_ZLayerId, theVertexIndex4: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • Parameters

    • theVertexIndex1: Graphic3d_ZLayerId
    • theVertexIndex2: Graphic3d_ZLayerId
    • theVertexIndex3: Graphic3d_ZLayerId
    • theVertexIndex4: Graphic3d_ZLayerId

    Returns Graphic3d_ZLayerId

  • AddPolylineEdges(theVertexLower: Graphic3d_ZLayerId, theVertexUpper: Graphic3d_ZLayerId, theToClose: boolean): void
  • AddQuadEdges(theVertexIndex1: Graphic3d_ZLayerId, theVertexIndex2: Graphic3d_ZLayerId, theVertexIndex3: Graphic3d_ZLayerId, theVertexIndex4: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • Parameters

    • theVertexIndex1: Graphic3d_ZLayerId
    • theVertexIndex2: Graphic3d_ZLayerId
    • theVertexIndex3: Graphic3d_ZLayerId
    • theVertexIndex4: Graphic3d_ZLayerId

    Returns Graphic3d_ZLayerId

  • AddQuadTriangleEdges_1(theVertexIndex1: Graphic3d_ZLayerId, theVertexIndex2: Graphic3d_ZLayerId, theVertexIndex3: Graphic3d_ZLayerId, theVertexIndex4: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • AddQuadTriangleEdges_2(theIndexes: OpenGl_Vec4i): Graphic3d_ZLayerId
  • AddSegmentEdges(theVertexIndex1: Graphic3d_ZLayerId, theVertexIndex2: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • AddTriangleEdges_1(theVertexIndex1: Graphic3d_ZLayerId, theVertexIndex2: Graphic3d_ZLayerId, theVertexIndex3: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • AddTriangleEdges_2(theIndexes: OpenGl_Vec3i): Graphic3d_ZLayerId
  • AddTriangleEdges_3(theIndexes: OpenGl_Vec4i): Graphic3d_ZLayerId
  • AddTriangleFanEdges(theVertexLower: Graphic3d_ZLayerId, theVertexUpper: Graphic3d_ZLayerId, theToClose: boolean): void
  • AddTriangleStripEdges(theVertexLower: Graphic3d_ZLayerId, theVertexUpper: Graphic3d_ZLayerId): void
  • AddVertex_1(theVertex: gp_Pnt): Graphic3d_ZLayerId
  • AddVertex_10(theX: number, theY: number, theZ: number, theNX: number, theNY: number, theNZ: number): Graphic3d_ZLayerId
  • AddVertex_12(theVertex: gp_Pnt, theNormal: gp_Dir, theColor32: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • AddVertex_13(theVertex: gp_Pnt, theTexel: gp_Pnt2d): Graphic3d_ZLayerId
  • AddVertex_14(theX: number, theY: number, theZ: number, theTX: number, theTY: number): Graphic3d_ZLayerId
  • AddVertex_15(theX: number, theY: number, theZ: number, theTX: number, theTY: number): Graphic3d_ZLayerId
  • AddVertex_17(theX: number, theY: number, theZ: number, theNX: number, theNY: number, theNZ: number, theTX: number, theTY: number): Graphic3d_ZLayerId
  • AddVertex_18(theX: number, theY: number, theZ: number, theNX: number, theNY: number, theNZ: number, theTX: number, theTY: number): Graphic3d_ZLayerId
  • AddVertex_2(theVertex: OpenGl_Vec3): Graphic3d_ZLayerId
  • AddVertex_3(theX: number, theY: number, theZ: number): Graphic3d_ZLayerId
  • AddVertex_4(theX: number, theY: number, theZ: number): Graphic3d_ZLayerId
  • AddVertex_6(theVertex: gp_Pnt, theColor32: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • AddVertex_7(theVertex: gp_Pnt, theColor: OpenGl_Vec4ub): Graphic3d_ZLayerId
  • AddVertex_8(theVertex: gp_Pnt, theNormal: gp_Dir): Graphic3d_ZLayerId
  • AddVertex_9(theX: number, theY: number, theZ: number, theNX: number, theNY: number, theNZ: number): Graphic3d_ZLayerId
  • Bound(theRank: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • BoundColor_2(theRank: Graphic3d_ZLayerId, theR: number, theG: number, theB: number): void
  • BoundNumber(): Graphic3d_ZLayerId
  • BoundNumberAllocated(): Graphic3d_ZLayerId
  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Delete(): void
  • Edge(theRank: Graphic3d_ZLayerId): Graphic3d_ZLayerId
  • EdgeNumber(): Graphic3d_ZLayerId
  • EdgeNumberAllocated(): Graphic3d_ZLayerId
  • GetRefCount(): Graphic3d_ZLayerId
  • HasBoundColors(): boolean
  • HasVertexColors(): boolean
  • HasVertexNormals(): boolean
  • HasVertexTexels(): boolean
  • IncrementRefCounter(): void
  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • IsValid(): boolean
  • ItemNumber(): Graphic3d_ZLayerId
  • SetBoundColor_1(theIndex: Graphic3d_ZLayerId, theColor: Quantity_Color): void
  • SetBoundColor_2(theIndex: Graphic3d_ZLayerId, theR: number, theG: number, theB: number): void
  • SetVertexColor_1(theIndex: Graphic3d_ZLayerId, theColor: Quantity_Color): void
  • SetVertexColor_2(theIndex: Graphic3d_ZLayerId, theR: number, theG: number, theB: number): void
  • SetVertexColor_3(theIndex: Graphic3d_ZLayerId, theColor: OpenGl_Vec4ub): void
  • SetVertexColor_4(theIndex: Graphic3d_ZLayerId, theColor32: Graphic3d_ZLayerId): void
  • SetVertexNormal_1(theIndex: Graphic3d_ZLayerId, theNormal: gp_Dir): void
  • SetVertexNormal_2(theIndex: Graphic3d_ZLayerId, theNX: number, theNY: number, theNZ: number): void
  • SetVertexTexel_1(theIndex: Graphic3d_ZLayerId, theTexel: gp_Pnt2d): void
  • SetVertexTexel_2(theIndex: Graphic3d_ZLayerId, theTX: number, theTY: number): void
  • SetVertice_1(theIndex: Graphic3d_ZLayerId, theVertex: gp_Pnt): void
  • SetVertice_2(theIndex: Graphic3d_ZLayerId, theX: number, theY: number, theZ: number): void
  • StringType(): string
  • VertexColor_2(theIndex: Graphic3d_ZLayerId, theColor: OpenGl_Vec4ub): void
  • VertexColor_3(theRank: Graphic3d_ZLayerId, theR: number, theG: number, theB: number): void
  • VertexColor_4(theRank: Graphic3d_ZLayerId, theColor: Graphic3d_ZLayerId): void
  • VertexNormal_1(theRank: Graphic3d_ZLayerId): gp_Dir
  • VertexNormal_2(theRank: Graphic3d_ZLayerId, theNX: number, theNY: number, theNZ: number): void
  • VertexNumber(): Graphic3d_ZLayerId
  • VertexNumberAllocated(): Graphic3d_ZLayerId
  • VertexTexel_1(theRank: Graphic3d_ZLayerId): gp_Pnt2d
  • VertexTexel_2(theRank: Graphic3d_ZLayerId, theTX: number, theTY: number): void
  • Vertice_1(theRank: Graphic3d_ZLayerId): gp_Pnt
  • Vertice_2(theRank: Graphic3d_ZLayerId, theX: number, theY: number, theZ: number): void
  • delete(): void
  • get_type_name(): number

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