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OpenCascade.js - v2.0.0-beta.533428a
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OpenCascade.js - v2.0.0-beta.533428a
Graphic3d_ArrayOfTriangles_2
Class Graphic3d_ArrayOfTriangles_2
Hierarchy
Graphic3d_ArrayOfTriangles
Graphic3d_ArrayOfTriangles_2
Index
Constructors
constructor
Methods
Add
Bound_
1
Add
Bound_
2
Add
Bound_
3
Add
Edge
Add
Edges_
1
Add
Edges_
2
Add
Edges_
3
Add
Polyline
Edges
Add
Quad
Edges
Add
Quad
Triangle
Edges_
1
Add
Quad
Triangle
Edges_
2
Add
Segment
Edges
Add
Triangle
Edges_
1
Add
Triangle
Edges_
2
Add
Triangle
Edges_
3
Add
Triangle
Fan
Edges
Add
Triangle
Strip
Edges
Add
Vertex_
1
Add
Vertex_
10
Add
Vertex_
11
Add
Vertex_
12
Add
Vertex_
13
Add
Vertex_
14
Add
Vertex_
15
Add
Vertex_
16
Add
Vertex_
17
Add
Vertex_
18
Add
Vertex_
2
Add
Vertex_
3
Add
Vertex_
4
Add
Vertex_
5
Add
Vertex_
6
Add
Vertex_
7
Add
Vertex_
8
Add
Vertex_
9
Attributes
Bound
Bound
Color_
1
Bound
Color_
2
Bound
Number
Bound
Number
Allocated
Bounds
Decrement
Ref
Counter
Delete
Dynamic
Type
Edge
Edge
Number
Edge
Number
Allocated
Get
Ref
Count
Has
Bound
Colors
Has
Vertex
Colors
Has
Vertex
Normals
Has
Vertex
Texels
Increment
Ref
Counter
Indices
Is
Instance_
1
Is
Instance_
2
Is
Kind_
1
Is
Kind_
2
Is
Valid
Item
Number
Set
Bound
Color_
1
Set
Bound
Color_
2
Set
Vertex
Color_
1
Set
Vertex
Color_
2
Set
Vertex
Color_
3
Set
Vertex
Color_
4
Set
Vertex
Normal_
1
Set
Vertex
Normal_
2
Set
Vertex
Texel_
1
Set
Vertex
Texel_
2
Set
Vertice_
1
Set
Vertice_
2
String
Type
This
Type
Vertex
Color_
1
Vertex
Color_
2
Vertex
Color_
3
Vertex
Color_
4
Vertex
Normal_
1
Vertex
Normal_
2
Vertex
Number
Vertex
Number
Allocated
Vertex
Texel_
1
Vertex
Texel_
2
Vertice_
1
Vertice_
2
delete
Create
Array_
1
Create
Array_
2
get_
type_
descriptor
get_
type_
name
Constructors
constructor
new
Graphic3d_
Array
Of
Triangles_
2
(
theMaxVertexs
:
Graphic3d_ZLayerId
, theMaxEdges
:
Graphic3d_ZLayerId
, theHasVNormals
:
boolean
, theHasVColors
:
boolean
, theHasVTexels
:
boolean
)
:
Graphic3d_ArrayOfTriangles_2
Parameters
theMaxVertexs:
Graphic3d_ZLayerId
theMaxEdges:
Graphic3d_ZLayerId
theHasVNormals:
boolean
theHasVColors:
boolean
theHasVTexels:
boolean
Returns
Graphic3d_ArrayOfTriangles_2
Methods
Add
Bound_
1
Add
Bound_
1
(
theEdgeNumber
:
Graphic3d_ZLayerId
)
:
Graphic3d_ZLayerId
Parameters
theEdgeNumber:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Add
Bound_
2
Add
Bound_
2
(
theEdgeNumber
:
Graphic3d_ZLayerId
, theBColor
:
Quantity_Color
)
:
Graphic3d_ZLayerId
Parameters
theEdgeNumber:
Graphic3d_ZLayerId
theBColor:
Quantity_Color
Returns
Graphic3d_ZLayerId
Add
Bound_
3
Add
Bound_
3
(
theEdgeNumber
:
Graphic3d_ZLayerId
, theR
:
number
, theG
:
number
, theB
:
number
)
:
Graphic3d_ZLayerId
Parameters
theEdgeNumber:
Graphic3d_ZLayerId
theR:
number
theG:
number
theB:
number
Returns
Graphic3d_ZLayerId
Add
Edge
Add
Edge
(
theVertexIndex
:
Graphic3d_ZLayerId
)
:
Graphic3d_ZLayerId
Parameters
theVertexIndex:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Add
Edges_
1
Add
Edges_
1
(
theVertexIndex1
:
Graphic3d_ZLayerId
, theVertexIndex2
:
Graphic3d_ZLayerId
)
:
Graphic3d_ZLayerId
Parameters
theVertexIndex1:
Graphic3d_ZLayerId
theVertexIndex2:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Add
Edges_
2
Add
Edges_
2
(
theVertexIndex1
:
Graphic3d_ZLayerId
, theVertexIndex2
:
Graphic3d_ZLayerId
, theVertexIndex3
:
Graphic3d_ZLayerId
)
:
Graphic3d_ZLayerId
Parameters
theVertexIndex1:
Graphic3d_ZLayerId
theVertexIndex2:
Graphic3d_ZLayerId
theVertexIndex3:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Add
Edges_
3
Add
Edges_
3
(
theVertexIndex1
:
Graphic3d_ZLayerId
, theVertexIndex2
:
Graphic3d_ZLayerId
, theVertexIndex3
:
Graphic3d_ZLayerId
, theVertexIndex4
:
Graphic3d_ZLayerId
)
:
Graphic3d_ZLayerId
Parameters
theVertexIndex1:
Graphic3d_ZLayerId
theVertexIndex2:
Graphic3d_ZLayerId
theVertexIndex3:
Graphic3d_ZLayerId
theVertexIndex4:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Add
Polyline
Edges
Add
Polyline
Edges
(
theVertexLower
:
Graphic3d_ZLayerId
, theVertexUpper
:
Graphic3d_ZLayerId
, theToClose
:
boolean
)
:
void
Parameters
theVertexLower:
Graphic3d_ZLayerId
theVertexUpper:
Graphic3d_ZLayerId
theToClose:
boolean
Returns
void
Add
Quad
Edges
Add
Quad
Edges
(
theVertexIndex1
:
Graphic3d_ZLayerId
, theVertexIndex2
:
Graphic3d_ZLayerId
, theVertexIndex3
:
Graphic3d_ZLayerId
, theVertexIndex4
:
Graphic3d_ZLayerId
)
:
Graphic3d_ZLayerId
Parameters
theVertexIndex1:
Graphic3d_ZLayerId
theVertexIndex2:
Graphic3d_ZLayerId
theVertexIndex3:
Graphic3d_ZLayerId
theVertexIndex4:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Add
Quad
Triangle
Edges_
1
Add
Quad
Triangle
Edges_
1
(
theVertexIndex1
:
Graphic3d_ZLayerId
, theVertexIndex2
:
Graphic3d_ZLayerId
, theVertexIndex3
:
Graphic3d_ZLayerId
, theVertexIndex4
:
Graphic3d_ZLayerId
)
:
Graphic3d_ZLayerId
Parameters
theVertexIndex1:
Graphic3d_ZLayerId
theVertexIndex2:
Graphic3d_ZLayerId
theVertexIndex3:
Graphic3d_ZLayerId
theVertexIndex4:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Add
Quad
Triangle
Edges_
2
Add
Quad
Triangle
Edges_
2
(
theIndexes
:
OpenGl_Vec4i
)
:
Graphic3d_ZLayerId
Parameters
theIndexes:
OpenGl_Vec4i
Returns
Graphic3d_ZLayerId
Add
Segment
Edges
Add
Segment
Edges
(
theVertexIndex1
:
Graphic3d_ZLayerId
, theVertexIndex2
:
Graphic3d_ZLayerId
)
:
Graphic3d_ZLayerId
Parameters
theVertexIndex1:
Graphic3d_ZLayerId
theVertexIndex2:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Add
Triangle
Edges_
1
Add
Triangle
Edges_
1
(
theVertexIndex1
:
Graphic3d_ZLayerId
, theVertexIndex2
:
Graphic3d_ZLayerId
, theVertexIndex3
:
Graphic3d_ZLayerId
)
:
Graphic3d_ZLayerId
Parameters
theVertexIndex1:
Graphic3d_ZLayerId
theVertexIndex2:
Graphic3d_ZLayerId
theVertexIndex3:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Add
Triangle
Edges_
2
Add
Triangle
Edges_
2
(
theIndexes
:
OpenGl_Vec3i
)
:
Graphic3d_ZLayerId
Parameters
theIndexes:
OpenGl_Vec3i
Returns
Graphic3d_ZLayerId
Add
Triangle
Edges_
3
Add
Triangle
Edges_
3
(
theIndexes
:
OpenGl_Vec4i
)
:
Graphic3d_ZLayerId
Parameters
theIndexes:
OpenGl_Vec4i
Returns
Graphic3d_ZLayerId
Add
Triangle
Fan
Edges
Add
Triangle
Fan
Edges
(
theVertexLower
:
Graphic3d_ZLayerId
, theVertexUpper
:
Graphic3d_ZLayerId
, theToClose
:
boolean
)
:
void
Parameters
theVertexLower:
Graphic3d_ZLayerId
theVertexUpper:
Graphic3d_ZLayerId
theToClose:
boolean
Returns
void
Add
Triangle
Strip
Edges
Add
Triangle
Strip
Edges
(
theVertexLower
:
Graphic3d_ZLayerId
, theVertexUpper
:
Graphic3d_ZLayerId
)
:
void
Parameters
theVertexLower:
Graphic3d_ZLayerId
theVertexUpper:
Graphic3d_ZLayerId
Returns
void
Add
Vertex_
1
Add
Vertex_
1
(
theVertex
:
gp_Pnt
)
:
Graphic3d_ZLayerId
Parameters
theVertex:
gp_Pnt
Returns
Graphic3d_ZLayerId
Add
Vertex_
10
Add
Vertex_
10
(
theX
:
number
, theY
:
number
, theZ
:
number
, theNX
:
number
, theNY
:
number
, theNZ
:
number
)
:
Graphic3d_ZLayerId
Parameters
theX:
number
theY:
number
theZ:
number
theNX:
number
theNY:
number
theNZ:
number
Returns
Graphic3d_ZLayerId
Add
Vertex_
11
Add
Vertex_
11
(
theVertex
:
gp_Pnt
, theNormal
:
gp_Dir
, theColor
:
Quantity_Color
)
:
Graphic3d_ZLayerId
Parameters
theVertex:
gp_Pnt
theNormal:
gp_Dir
theColor:
Quantity_Color
Returns
Graphic3d_ZLayerId
Add
Vertex_
12
Add
Vertex_
12
(
theVertex
:
gp_Pnt
, theNormal
:
gp_Dir
, theColor32
:
Graphic3d_ZLayerId
)
:
Graphic3d_ZLayerId
Parameters
theVertex:
gp_Pnt
theNormal:
gp_Dir
theColor32:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Add
Vertex_
13
Add
Vertex_
13
(
theVertex
:
gp_Pnt
, theTexel
:
gp_Pnt2d
)
:
Graphic3d_ZLayerId
Parameters
theVertex:
gp_Pnt
theTexel:
gp_Pnt2d
Returns
Graphic3d_ZLayerId
Add
Vertex_
14
Add
Vertex_
14
(
theX
:
number
, theY
:
number
, theZ
:
number
, theTX
:
number
, theTY
:
number
)
:
Graphic3d_ZLayerId
Parameters
theX:
number
theY:
number
theZ:
number
theTX:
number
theTY:
number
Returns
Graphic3d_ZLayerId
Add
Vertex_
15
Add
Vertex_
15
(
theX
:
number
, theY
:
number
, theZ
:
number
, theTX
:
number
, theTY
:
number
)
:
Graphic3d_ZLayerId
Parameters
theX:
number
theY:
number
theZ:
number
theTX:
number
theTY:
number
Returns
Graphic3d_ZLayerId
Add
Vertex_
16
Add
Vertex_
16
(
theVertex
:
gp_Pnt
, theNormal
:
gp_Dir
, theTexel
:
gp_Pnt2d
)
:
Graphic3d_ZLayerId
Parameters
theVertex:
gp_Pnt
theNormal:
gp_Dir
theTexel:
gp_Pnt2d
Returns
Graphic3d_ZLayerId
Add
Vertex_
17
Add
Vertex_
17
(
theX
:
number
, theY
:
number
, theZ
:
number
, theNX
:
number
, theNY
:
number
, theNZ
:
number
, theTX
:
number
, theTY
:
number
)
:
Graphic3d_ZLayerId
Parameters
theX:
number
theY:
number
theZ:
number
theNX:
number
theNY:
number
theNZ:
number
theTX:
number
theTY:
number
Returns
Graphic3d_ZLayerId
Add
Vertex_
18
Add
Vertex_
18
(
theX
:
number
, theY
:
number
, theZ
:
number
, theNX
:
number
, theNY
:
number
, theNZ
:
number
, theTX
:
number
, theTY
:
number
)
:
Graphic3d_ZLayerId
Parameters
theX:
number
theY:
number
theZ:
number
theNX:
number
theNY:
number
theNZ:
number
theTX:
number
theTY:
number
Returns
Graphic3d_ZLayerId
Add
Vertex_
2
Add
Vertex_
2
(
theVertex
:
OpenGl_Vec3
)
:
Graphic3d_ZLayerId
Parameters
theVertex:
OpenGl_Vec3
Returns
Graphic3d_ZLayerId
Add
Vertex_
3
Add
Vertex_
3
(
theX
:
number
, theY
:
number
, theZ
:
number
)
:
Graphic3d_ZLayerId
Parameters
theX:
number
theY:
number
theZ:
number
Returns
Graphic3d_ZLayerId
Add
Vertex_
4
Add
Vertex_
4
(
theX
:
number
, theY
:
number
, theZ
:
number
)
:
Graphic3d_ZLayerId
Parameters
theX:
number
theY:
number
theZ:
number
Returns
Graphic3d_ZLayerId
Add
Vertex_
5
Add
Vertex_
5
(
theVertex
:
gp_Pnt
, theColor
:
Quantity_Color
)
:
Graphic3d_ZLayerId
Parameters
theVertex:
gp_Pnt
theColor:
Quantity_Color
Returns
Graphic3d_ZLayerId
Add
Vertex_
6
Add
Vertex_
6
(
theVertex
:
gp_Pnt
, theColor32
:
Graphic3d_ZLayerId
)
:
Graphic3d_ZLayerId
Parameters
theVertex:
gp_Pnt
theColor32:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Add
Vertex_
7
Add
Vertex_
7
(
theVertex
:
gp_Pnt
, theColor
:
OpenGl_Vec4ub
)
:
Graphic3d_ZLayerId
Parameters
theVertex:
gp_Pnt
theColor:
OpenGl_Vec4ub
Returns
Graphic3d_ZLayerId
Add
Vertex_
8
Add
Vertex_
8
(
theVertex
:
gp_Pnt
, theNormal
:
gp_Dir
)
:
Graphic3d_ZLayerId
Parameters
theVertex:
gp_Pnt
theNormal:
gp_Dir
Returns
Graphic3d_ZLayerId
Add
Vertex_
9
Add
Vertex_
9
(
theX
:
number
, theY
:
number
, theZ
:
number
, theNX
:
number
, theNY
:
number
, theNZ
:
number
)
:
Graphic3d_ZLayerId
Parameters
theX:
number
theY:
number
theZ:
number
theNX:
number
theNY:
number
theNZ:
number
Returns
Graphic3d_ZLayerId
Attributes
Attributes
(
)
:
Handle_Graphic3d_Buffer
Returns
Handle_Graphic3d_Buffer
Bound
Bound
(
theRank
:
Graphic3d_ZLayerId
)
:
Graphic3d_ZLayerId
Parameters
theRank:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Bound
Color_
1
Bound
Color_
1
(
theRank
:
Graphic3d_ZLayerId
)
:
Quantity_Color
Parameters
theRank:
Graphic3d_ZLayerId
Returns
Quantity_Color
Bound
Color_
2
Bound
Color_
2
(
theRank
:
Graphic3d_ZLayerId
, theR
:
number
, theG
:
number
, theB
:
number
)
:
void
Parameters
theRank:
Graphic3d_ZLayerId
theR:
number
theG:
number
theB:
number
Returns
void
Bound
Number
Bound
Number
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Bound
Number
Allocated
Bound
Number
Allocated
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Bounds
Bounds
(
)
:
Handle_Graphic3d_BoundBuffer
Returns
Handle_Graphic3d_BoundBuffer
Decrement
Ref
Counter
Decrement
Ref
Counter
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Delete
Delete
(
)
:
void
Returns
void
Dynamic
Type
Dynamic
Type
(
)
:
Handle_Standard_Type
Returns
Handle_Standard_Type
Edge
Edge
(
theRank
:
Graphic3d_ZLayerId
)
:
Graphic3d_ZLayerId
Parameters
theRank:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Edge
Number
Edge
Number
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Edge
Number
Allocated
Edge
Number
Allocated
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Get
Ref
Count
Get
Ref
Count
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Has
Bound
Colors
Has
Bound
Colors
(
)
:
boolean
Returns
boolean
Has
Vertex
Colors
Has
Vertex
Colors
(
)
:
boolean
Returns
boolean
Has
Vertex
Normals
Has
Vertex
Normals
(
)
:
boolean
Returns
boolean
Has
Vertex
Texels
Has
Vertex
Texels
(
)
:
boolean
Returns
boolean
Increment
Ref
Counter
Increment
Ref
Counter
(
)
:
void
Returns
void
Indices
Indices
(
)
:
Handle_Graphic3d_IndexBuffer
Returns
Handle_Graphic3d_IndexBuffer
Is
Instance_
1
Is
Instance_
1
(
theType
:
Handle_Standard_Type
)
:
boolean
Parameters
theType:
Handle_Standard_Type
Returns
boolean
Is
Instance_
2
Is
Instance_
2
(
theTypeName
:
string
)
:
boolean
Parameters
theTypeName:
string
Returns
boolean
Is
Kind_
1
Is
Kind_
1
(
theType
:
Handle_Standard_Type
)
:
boolean
Parameters
theType:
Handle_Standard_Type
Returns
boolean
Is
Kind_
2
Is
Kind_
2
(
theTypeName
:
string
)
:
boolean
Parameters
theTypeName:
string
Returns
boolean
Is
Valid
Is
Valid
(
)
:
boolean
Returns
boolean
Item
Number
Item
Number
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Set
Bound
Color_
1
Set
Bound
Color_
1
(
theIndex
:
Graphic3d_ZLayerId
, theColor
:
Quantity_Color
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
theColor:
Quantity_Color
Returns
void
Set
Bound
Color_
2
Set
Bound
Color_
2
(
theIndex
:
Graphic3d_ZLayerId
, theR
:
number
, theG
:
number
, theB
:
number
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
theR:
number
theG:
number
theB:
number
Returns
void
Set
Vertex
Color_
1
Set
Vertex
Color_
1
(
theIndex
:
Graphic3d_ZLayerId
, theColor
:
Quantity_Color
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
theColor:
Quantity_Color
Returns
void
Set
Vertex
Color_
2
Set
Vertex
Color_
2
(
theIndex
:
Graphic3d_ZLayerId
, theR
:
number
, theG
:
number
, theB
:
number
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
theR:
number
theG:
number
theB:
number
Returns
void
Set
Vertex
Color_
3
Set
Vertex
Color_
3
(
theIndex
:
Graphic3d_ZLayerId
, theColor
:
OpenGl_Vec4ub
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
theColor:
OpenGl_Vec4ub
Returns
void
Set
Vertex
Color_
4
Set
Vertex
Color_
4
(
theIndex
:
Graphic3d_ZLayerId
, theColor32
:
Graphic3d_ZLayerId
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
theColor32:
Graphic3d_ZLayerId
Returns
void
Set
Vertex
Normal_
1
Set
Vertex
Normal_
1
(
theIndex
:
Graphic3d_ZLayerId
, theNormal
:
gp_Dir
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
theNormal:
gp_Dir
Returns
void
Set
Vertex
Normal_
2
Set
Vertex
Normal_
2
(
theIndex
:
Graphic3d_ZLayerId
, theNX
:
number
, theNY
:
number
, theNZ
:
number
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
theNX:
number
theNY:
number
theNZ:
number
Returns
void
Set
Vertex
Texel_
1
Set
Vertex
Texel_
1
(
theIndex
:
Graphic3d_ZLayerId
, theTexel
:
gp_Pnt2d
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
theTexel:
gp_Pnt2d
Returns
void
Set
Vertex
Texel_
2
Set
Vertex
Texel_
2
(
theIndex
:
Graphic3d_ZLayerId
, theTX
:
number
, theTY
:
number
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
theTX:
number
theTY:
number
Returns
void
Set
Vertice_
1
Set
Vertice_
1
(
theIndex
:
Graphic3d_ZLayerId
, theVertex
:
gp_Pnt
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
theVertex:
gp_Pnt
Returns
void
Set
Vertice_
2
Set
Vertice_
2
(
theIndex
:
Graphic3d_ZLayerId
, theX
:
number
, theY
:
number
, theZ
:
number
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
theX:
number
theY:
number
theZ:
number
Returns
void
String
Type
String
Type
(
)
:
string
Returns
string
This
This
(
)
:
Standard_Transient
Returns
Standard_Transient
Type
Type
(
)
:
Graphic3d_TypeOfPrimitiveArray
Returns
Graphic3d_TypeOfPrimitiveArray
Vertex
Color_
1
Vertex
Color_
1
(
theRank
:
Graphic3d_ZLayerId
)
:
Quantity_Color
Parameters
theRank:
Graphic3d_ZLayerId
Returns
Quantity_Color
Vertex
Color_
2
Vertex
Color_
2
(
theIndex
:
Graphic3d_ZLayerId
, theColor
:
OpenGl_Vec4ub
)
:
void
Parameters
theIndex:
Graphic3d_ZLayerId
theColor:
OpenGl_Vec4ub
Returns
void
Vertex
Color_
3
Vertex
Color_
3
(
theRank
:
Graphic3d_ZLayerId
, theR
:
number
, theG
:
number
, theB
:
number
)
:
void
Parameters
theRank:
Graphic3d_ZLayerId
theR:
number
theG:
number
theB:
number
Returns
void
Vertex
Color_
4
Vertex
Color_
4
(
theRank
:
Graphic3d_ZLayerId
, theColor
:
Graphic3d_ZLayerId
)
:
void
Parameters
theRank:
Graphic3d_ZLayerId
theColor:
Graphic3d_ZLayerId
Returns
void
Vertex
Normal_
1
Vertex
Normal_
1
(
theRank
:
Graphic3d_ZLayerId
)
:
gp_Dir
Parameters
theRank:
Graphic3d_ZLayerId
Returns
gp_Dir
Vertex
Normal_
2
Vertex
Normal_
2
(
theRank
:
Graphic3d_ZLayerId
, theNX
:
number
, theNY
:
number
, theNZ
:
number
)
:
void
Parameters
theRank:
Graphic3d_ZLayerId
theNX:
number
theNY:
number
theNZ:
number
Returns
void
Vertex
Number
Vertex
Number
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Vertex
Number
Allocated
Vertex
Number
Allocated
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Vertex
Texel_
1
Vertex
Texel_
1
(
theRank
:
Graphic3d_ZLayerId
)
:
gp_Pnt2d
Parameters
theRank:
Graphic3d_ZLayerId
Returns
gp_Pnt2d
Vertex
Texel_
2
Vertex
Texel_
2
(
theRank
:
Graphic3d_ZLayerId
, theTX
:
number
, theTY
:
number
)
:
void
Parameters
theRank:
Graphic3d_ZLayerId
theTX:
number
theTY:
number
Returns
void
Vertice_
1
Vertice_
1
(
theRank
:
Graphic3d_ZLayerId
)
:
gp_Pnt
Parameters
theRank:
Graphic3d_ZLayerId
Returns
gp_Pnt
Vertice_
2
Vertice_
2
(
theRank
:
Graphic3d_ZLayerId
, theX
:
number
, theY
:
number
, theZ
:
number
)
:
void
Parameters
theRank:
Graphic3d_ZLayerId
theX:
number
theY:
number
theZ:
number
Returns
void
delete
delete
(
)
:
void
Returns
void
Static
Create
Array_
1
Create
Array_
1
(
theType
:
Graphic3d_TypeOfPrimitiveArray
, theMaxVertexs
:
Graphic3d_ZLayerId
, theMaxEdges
:
Graphic3d_ZLayerId
, theArrayFlags
:
Graphic3d_ArrayFlags
)
:
Handle_Graphic3d_ArrayOfPrimitives
Parameters
theType:
Graphic3d_TypeOfPrimitiveArray
theMaxVertexs:
Graphic3d_ZLayerId
theMaxEdges:
Graphic3d_ZLayerId
theArrayFlags:
Graphic3d_ArrayFlags
Returns
Handle_Graphic3d_ArrayOfPrimitives
Static
Create
Array_
2
Create
Array_
2
(
theType
:
Graphic3d_TypeOfPrimitiveArray
, theMaxVertexs
:
Graphic3d_ZLayerId
, theMaxBounds
:
Graphic3d_ZLayerId
, theMaxEdges
:
Graphic3d_ZLayerId
, theArrayFlags
:
Graphic3d_ArrayFlags
)
:
Handle_Graphic3d_ArrayOfPrimitives
Parameters
theType:
Graphic3d_TypeOfPrimitiveArray
theMaxVertexs:
Graphic3d_ZLayerId
theMaxBounds:
Graphic3d_ZLayerId
theMaxEdges:
Graphic3d_ZLayerId
theArrayFlags:
Graphic3d_ArrayFlags
Returns
Handle_Graphic3d_ArrayOfPrimitives
Static
get_
type_
descriptor
get_
type_
descriptor
(
)
:
Handle_Standard_Type
Returns
Handle_Standard_Type
Static
get_
type_
name
get_
type_
name
(
)
:
number
Returns
number
Exports
Graphic3d_
Array
Of
Triangles_
2
constructor
Add
Bound_
1
Add
Bound_
2
Add
Bound_
3
Add
Edge
Add
Edges_
1
Add
Edges_
2
Add
Edges_
3
Add
Polyline
Edges
Add
Quad
Edges
Add
Quad
Triangle
Edges_
1
Add
Quad
Triangle
Edges_
2
Add
Segment
Edges
Add
Triangle
Edges_
1
Add
Triangle
Edges_
2
Add
Triangle
Edges_
3
Add
Triangle
Fan
Edges
Add
Triangle
Strip
Edges
Add
Vertex_
1
Add
Vertex_
10
Add
Vertex_
11
Add
Vertex_
12
Add
Vertex_
13
Add
Vertex_
14
Add
Vertex_
15
Add
Vertex_
16
Add
Vertex_
17
Add
Vertex_
18
Add
Vertex_
2
Add
Vertex_
3
Add
Vertex_
4
Add
Vertex_
5
Add
Vertex_
6
Add
Vertex_
7
Add
Vertex_
8
Add
Vertex_
9
Attributes
Bound
Bound
Color_
1
Bound
Color_
2
Bound
Number
Bound
Number
Allocated
Bounds
Decrement
Ref
Counter
Delete
Dynamic
Type
Edge
Edge
Number
Edge
Number
Allocated
Get
Ref
Count
Has
Bound
Colors
Has
Vertex
Colors
Has
Vertex
Normals
Has
Vertex
Texels
Increment
Ref
Counter
Indices
Is
Instance_
1
Is
Instance_
2
Is
Kind_
1
Is
Kind_
2
Is
Valid
Item
Number
Set
Bound
Color_
1
Set
Bound
Color_
2
Set
Vertex
Color_
1
Set
Vertex
Color_
2
Set
Vertex
Color_
3
Set
Vertex
Color_
4
Set
Vertex
Normal_
1
Set
Vertex
Normal_
2
Set
Vertex
Texel_
1
Set
Vertex
Texel_
2
Set
Vertice_
1
Set
Vertice_
2
String
Type
This
Type
Vertex
Color_
1
Vertex
Color_
2
Vertex
Color_
3
Vertex
Color_
4
Vertex
Normal_
1
Vertex
Normal_
2
Vertex
Number
Vertex
Number
Allocated
Vertex
Texel_
1
Vertex
Texel_
2
Vertice_
1
Vertice_
2
delete
Create
Array_
1
Create
Array_
2
get_
type_
descriptor
get_
type_
name
Generated using
TypeDoc