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Constructors

Methods

  • Angle(): number
  • Returns number

  • Attenuation(theConstAttenuation: number, theLinearAttenuation: number): void
  • Parameters

    • theConstAttenuation: number
    • theLinearAttenuation: number

    Returns void

  • Concentration(): number
  • Returns number

  • ConstAttenuation(): number
  • Returns number

  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Delete(): void
  • Direction_2(theVx: number, theVy: number, theVz: number): void
  • Parameters

    • theVx: number
    • theVy: number
    • theVz: number

    Returns void

  • DumpJson(theOStream: Standard_OStream, theDepth: Graphic3d_ZLayerId): void
  • Parameters

    • theOStream: Standard_OStream
    • theDepth: Graphic3d_ZLayerId

    Returns void

  • GetId(): XCAFDoc_PartId
  • Returns XCAFDoc_PartId

  • GetRefCount(): Graphic3d_ZLayerId
  • HasRange(): boolean
  • Returns boolean

  • Headlight(): boolean
  • Returns boolean

  • IncrementRefCounter(): void
  • Intensity(): number
  • Returns number

  • IsEnabled(): boolean
  • Returns boolean

  • IsHeadlight(): boolean
  • Returns boolean

  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • LinearAttenuation(): number
  • Returns number

  • Name(): XCAFDoc_PartId
  • Returns XCAFDoc_PartId

  • PackedColor(): OpenGl_Vec4
  • Returns OpenGl_Vec4

  • PackedDirection(): OpenGl_Vec3
  • Returns OpenGl_Vec3

  • PackedDirectionRange(): OpenGl_Vec4
  • Returns OpenGl_Vec4

  • PackedParams(): OpenGl_Vec4
  • Returns OpenGl_Vec4

  • Position_2(theX: number, theY: number, theZ: number): void
  • Parameters

    • theX: number
    • theY: number
    • theZ: number

    Returns void

  • Range(): number
  • Returns number

  • Revision(): Standard_ThreadId
  • Returns Standard_ThreadId

  • SetAngle(theAngle: number): void
  • Parameters

    • theAngle: number

    Returns void

  • SetAttenuation(theConstAttenuation: number, theLinearAttenuation: number): void
  • Parameters

    • theConstAttenuation: number
    • theLinearAttenuation: number

    Returns void

  • SetCastShadows(theToCast: boolean): void
  • Parameters

    • theToCast: boolean

    Returns void

  • SetConcentration(theConcentration: number): void
  • Parameters

    • theConcentration: number

    Returns void

  • SetDirection_1(theDir: gp_Dir): void
  • Parameters

    Returns void

  • SetDirection_2(theVx: number, theVy: number, theVz: number): void
  • Parameters

    • theVx: number
    • theVy: number
    • theVz: number

    Returns void

  • SetDisplayPosition(thePosition: gp_Pnt): void
  • Parameters

    Returns void

  • SetEnabled(theIsOn: boolean): void
  • Parameters

    • theIsOn: boolean

    Returns void

  • SetHeadlight(theValue: boolean): void
  • Parameters

    • theValue: boolean

    Returns void

  • SetIntensity(theValue: number): void
  • Parameters

    • theValue: number

    Returns void

  • SetName(theName: XCAFDoc_PartId): void
  • Parameters

    • theName: XCAFDoc_PartId

    Returns void

  • SetPosition_1(thePosition: gp_Pnt): void
  • Parameters

    Returns void

  • SetPosition_2(theX: number, theY: number, theZ: number): void
  • Parameters

    • theX: number
    • theY: number
    • theZ: number

    Returns void

  • SetRange(theValue: number): void
  • Parameters

    • theValue: number

    Returns void

  • SetSmoothAngle(theValue: number): void
  • Parameters

    • theValue: number

    Returns void

  • SetSmoothRadius(theValue: number): void
  • Parameters

    • theValue: number

    Returns void

  • Smoothness(): number
  • Returns number

  • ToCastShadows(): boolean
  • Returns boolean

  • Type(): V3d_TypeOfLight
  • Returns V3d_TypeOfLight

  • delete(): void
  • get_type_name(): number

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