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Constructors

Methods

  • ApplyUnit(enforce: boolean): void
  • Parameters

    • enforce: boolean

    Returns void

  • AutoCorrectModel(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • ComputeStatus(): void
  • Returns void

  • SetUnitFlag(flag: Graphic3d_ZLayerId): boolean
  • Parameters

    • flag: Graphic3d_ZLayerId

    Returns boolean

  • SetUnitName(name: string): boolean
  • Parameters

    • name: string

    Returns boolean

  • SetUnitValue(val: number): boolean
  • Parameters

    • val: number

    Returns boolean

  • delete(): void
  • Returns void

  • DraftingMax(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • DraftingName(flag: Graphic3d_ZLayerId): string
  • Parameters

    • flag: Graphic3d_ZLayerId

    Returns string

  • IGESVersionMax(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • IGESVersionName(flag: Graphic3d_ZLayerId): string
  • Parameters

    • flag: Graphic3d_ZLayerId

    Returns string

  • UnitFlagName(flag: Graphic3d_ZLayerId): string
  • Parameters

    • flag: Graphic3d_ZLayerId

    Returns string

  • UnitFlagValue(flag: Graphic3d_ZLayerId): number
  • Parameters

    • flag: Graphic3d_ZLayerId

    Returns number

  • UnitNameFlag(name: string): Graphic3d_ZLayerId
  • Parameters

    • name: string

    Returns Graphic3d_ZLayerId

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