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Hierarchy

Index

Constructors

Methods

  • ApplyUnit(enforce: boolean): void
  • AutoCorrectModel(): Graphic3d_ZLayerId
  • ComputeStatus(): void
  • SetUnitFlag(flag: Graphic3d_ZLayerId): boolean
  • SetUnitName(name: string): boolean
  • SetUnitValue(val: number): boolean
  • delete(): void
  • DraftingMax(): Graphic3d_ZLayerId
  • DraftingName(flag: Graphic3d_ZLayerId): string
  • IGESVersionMax(): Graphic3d_ZLayerId
  • IGESVersionName(flag: Graphic3d_ZLayerId): string
  • UnitFlagName(flag: Graphic3d_ZLayerId): string
  • UnitFlagValue(flag: Graphic3d_ZLayerId): number
  • UnitNameFlag(name: string): Graphic3d_ZLayerId

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