Options
All
  • Public
  • Public/Protected
  • All
Menu

Hierarchy

Index

Constructors

Methods

  • AddUV(U: number, V: number): void
  • Parameters

    • U: number
    • V: number

    Returns void

  • IsPassingPnt(): boolean
  • Returns boolean

  • IsTangent(): boolean
  • Returns boolean

  • Multiplicity(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • Parameters(Index: Graphic3d_ZLayerId, U: number, V: number): void
  • Parameters

    • Index: Graphic3d_ZLayerId
    • U: number
    • V: number

    Returns void

  • SetPassing(Pass: boolean): void
  • Parameters

    • Pass: boolean

    Returns void

  • SetTangency(Tang: boolean): void
  • Parameters

    • Tang: boolean

    Returns void

  • SetValue(P: gp_Pnt, U: number, V: number): void
  • Parameters

    Returns void

  • Value2d(U: number, V: number): void
  • Parameters

    • U: number
    • V: number

    Returns void

  • delete(): void
  • Returns void

Generated using TypeDoc