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Hierarchy

Index

Constructors

Methods

  • AddUV(U: number, V: number): void
  • IsPassingPnt(): boolean
  • IsTangent(): boolean
  • Multiplicity(): Graphic3d_ZLayerId
  • Parameters(Index: Graphic3d_ZLayerId, U: number, V: number): void
  • SetPassing(Pass: boolean): void
  • SetTangency(Tang: boolean): void
  • SetValue(P: gp_Pnt, U: number, V: number): void
  • Value2d(U: number, V: number): void
  • delete(): void

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